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A Grand Theft Auto III Re-Implementation

openrw.org

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Re: A Grand Theft Auto III Re-Implementation

#11
post #7
post #5

Earlier quoted context omitted.

Aren't those links about a completely different project with a completely different name?

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

>when re3 was sued

The day reverse-engineering legal protections failed.

Re: A Grand Theft Auto III Re-Implementation

#14

"GTA 3 is no longer available on the steam store"

It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.

To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

Re: A Grand Theft Auto III Re-Implementation

#15

Earlier quoted context omitted.

It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.

This minimizes things a bit. The definitive editions got torn apart for being ugly and poorly developed. It was a better experience to use the originals and mod them in many cases. This original version is still not available and people are still upset about it. Looks like the DE version of GTAIII currently has a 6 out of 10 on steam so it probably hasn’t been improved since release.

I have played the DE version of GTA 3 (in fact I just finished) and it wasn't nearly as bad as they make it out to be. In fact I would say it's a better experience than the originals for those who haven't played them. Of all the bugs I've experienced, almost all of them were in the original release, which I played extensively.

It's best to ignore youtubers and generally disagreeable nerds from reddit and all those places. They feed on hate.

Re: A Grand Theft Auto III Re-Implementation

#18
post #15

Earlier quoted context omitted.

This minimizes things a bit. The definitive editions got torn apart for being ugly and poorly developed. It was a better experience to use the originals and mod them in many cases. This original version is still not available and people are still upset about it. Looks like the DE version of GTAIII currently has a 6 out of 10 on steam so it probably hasn’t been improved since release.

I have played the DE version of GTA 3 (in fact I just finished) and it wasn't nearly as bad as they make it out to be. In fact I would say it's a better experience than the originals for those who haven't played them. Of all the bugs I've experienced, almost all of them were in the original release, which I played extensively. It's best to ignore youtubers and generally disagreeable nerds from reddit and all those pl…

> I have played the DE version of GTA 3 (in fact I just finished) and it wasn't nearly as bad as they make it out to be. In fact I would say it's a better experience than the originals for those who haven't played them. Of all the bugs I've experienced, almost all of them were in the original release, which I played extensively. It's best to ignore youtubers and generally disagreeable nerds from reddit and all those places. They feed on hate.

While I don't disagree with your experience at all of it being better than the originals, that is unfortunately just part of the issue here. The background is that Take Two has been very litigious, and a number of high-quality mods are no longer relevant due to their actions.

I may be misremembering the details but iirc there was a very high quality GTA4 graphics mod that essentially gave the game "modern" graphics that too was forced to stop due to legal issues(to say nothing of the GTA3/VC etc mods). GTA 5 loading times were very high until a single guy fixed their shitty code with a mod.

Take Two isn't just poorly managed or have poor code quality (which they do), they are also hostile to users wanting to modify their game. A good bit of the criticism here isn't specific to the game itself (which for eg may be fine once it loads) but rather their behaviour.

Re: A Grand Theft Auto III Re-Implementation

#19
post #11
post #7

Earlier quoted context omitted.

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

>when re3 was sued The day reverse-engineering legal protections failed.

Not really. No legal protection is able to stop an overzealous litigant from suing you. The real test is whether they win the case, not whether they can file one. Unfortunately, most people don't have the means to defend such a lawsuit, so they get bullied out of their legal rights.
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