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The Future of How We Work Together at Roblox

blog.roblox.com

11–20 of 71 posts

Re: The Future of How We Work Together at Roblox

#11
Real reasons companies pushes RTO are:

- they want to keep up the city model, where people might be slave of countless of services and economically by them, by their need, slaves of those who operate such services;

- they want people who can be exploited in various ways while WFH people can change far easier and so are less bound to a company.

Both reasons are AGAINST the current formal economical view since the '800s at least (The Science Of Government, Founded On Natural Law, by Clinton Roosevelt) and human evolutionary needs.

The rest is just mere organizational issues, for instance many WFH have issue brainstorming from remote, simply because they are not much engaged/motivated to, but that's not "by nature", it's just the need to learn a not-really-new but relatively new for too many, work paradigm.

Re: The Future of How We Work Together at Roblox

#12
"For the remote employees whom we are asking to move to in-office roles, we will provide the option to join our three-day, in-office schedule (Tues.-Thurs.) or take a severance package."

Since Roblox is in the virtual world business, this is embarrassing. Their own world isn't good enough for them.

Amusingly, Linden Lab, the company behind Second Life, was mostly remote before, during, and after the pandemic. They seem to have figured this out. They are not a fast-moving company, but, unlike Roblox, they are profitable.

Re: The Future of How We Work Together at Roblox

#13
> For the remote employees whom we are asking to move to in-office roles, we will provide the option to join our three-day, in-office schedule (Tues.-Thurs.) or take a severance package.

This company has never been remote friendly. Posts like this are absolutely despicable because they hire people remotely without the clear intention that they will RTO. That's called lying.

Re: The Future of How We Work Together at Roblox

#15
post #7
post #4

>> But there was a pivotal moment for me when we had our first post-quarantine, in-person group gathering. Within 45 minutes I came away from three separate conversations with spontaneous to do’s and ideas to put in motion, something that hadn’t happened during the past few years of video meetings. This is the only reason to work in an office: in person brainstorming is much better. Virtual brainstorming doesn't seem…

No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.

There's still benefits to having real bodies in the same physical space, a closer analogue would be closer to a video call. But that's far less spontaneous.

Re: The Future of How We Work Together at Roblox

#16
post #7
post #4

>> But there was a pivotal moment for me when we had our first post-quarantine, in-person group gathering. Within 45 minutes I came away from three separate conversations with spontaneous to do’s and ideas to put in motion, something that hadn’t happened during the past few years of video meetings. This is the only reason to work in an office: in person brainstorming is much better. Virtual brainstorming doesn't seem…

No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.

Maybe?

Personally I've never used a virtual whiteboard that was any good. I blame the much smaller area and the mouse input.

Of course if your ways of working mean you can collaborate without any need for whiteboards, I guess things could be fine. Clearly, things like the Linux kernel get along OK without such collaboration.

Re: The Future of How We Work Together at Roblox

#17

Earlier quoted context omitted.

"A layoff by any other name...

I came to post the same comment. They are going to lose their best people but it wont matter. Or their top 5% will get the ok to work remotely. Roblox is the exact opposite of any company I would want to be involved with. It is a platform to create malformed children, a simulated dystopian hellscape.

> They are going to lose their best people

I doubt Arseny is going to leave over this.

Re: The Future of How We Work Together at Roblox

#18
post #7
post #4

>> But there was a pivotal moment for me when we had our first post-quarantine, in-person group gathering. Within 45 minutes I came away from three separate conversations with spontaneous to do’s and ideas to put in motion, something that hadn’t happened during the past few years of video meetings. This is the only reason to work in an office: in person brainstorming is much better. Virtual brainstorming doesn't seem…

No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.

>> A ping on chat and within 1 min multiple people can be in the discussion without even having to move.

Have you ever tried this? Half of them won’t reply to you for the next x hours, others will have meetings, and others will say not right now I’m swamped. Most of those excuses are because they can’t be bothered joining a “quick call” with you, not because they’re actually busy.

Re: The Future of How We Work Together at Roblox

#19
post #12

"For the remote employees whom we are asking to move to in-office roles, we will provide the option to join our three-day, in-office schedule (Tues.-Thurs.) or take a severance package." Since Roblox is in the virtual world business, this is embarrassing. Their own world isn't good enough for them. Amusingly, Linden Lab, the company behind Second Life, was mostly remote before, during, and after the pandemic. They se…

Roblox is "virtual world business" for gaming, not workplace.

For Meta it's different, they're pushing for working and collaborating virtually.

It's not the same.

Re: The Future of How We Work Together at Roblox

#20
> who typically learn through social contact

Some people sure, not all.

> Within 45 minutes I came away from three separate conversations with spontaneous to do’s and ideas to put in motion, something that hadn’t happened during the past few years of video meetings

A very CEO-esque anecdote. "I had a great thought-leadership conversation in the elevator, we should all come back!"

> For many of us, “Zoom fatigue” is real.

I "Zoom" more than I did before, and during the pandemic. It has allowed me to almost eliminate all wasteful IRL meetings.

> There will be some remote employees who are not asked to return .... niche skill sets or significant institutional knowledge

Okay so the rockstars, ninjas and privileged executives can stay home - nice disclaimer.

> For managers of remote employees who choose not to move, I understand the burden this may put on you and your teams.

And? Suck it up I guess.

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