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You are onboarding developers wrong (Featuring Ambient Game Engine)

dickymirrors.substack.com

11–18 of 18 posts

Re: You are onboarding developers wrong (Featuring Ambient Game Engine)

#11

Interesting take, but I have never not wanted to try out a game engine until I saw this article's screenshots. Like, since I was a literal child in middle school I've always loved tinkering on new projects in an unknown game engine: I remember writing code in the most truly random environments ( https://en.wikipedia.org/wiki/Fenix_Project ) because I was more enamored with tinkering on demos in different game engines…

Interesting take on the take ! May I ask how old you are ? Those screenshot are not fancy indeed, I do recognize that. But middle school me would have been really excited if a website told him that he was about to program something like that. I do find the grey theme sad and kinda kitch, too. But not the underlying promesses.

The worst part is, they could look modern simply changing some colors. If the characters were bright red, it would look like the very-modern game “SuperHot”

(https://store.steampowered.com/app/322500/SUPERHOT/)

Re: You are onboarding developers wrong (Featuring Ambient Game Engine)

#12
post #11

Earlier quoted context omitted.

Interesting take on the take ! May I ask how old you are ? Those screenshot are not fancy indeed, I do recognize that. But middle school me would have been really excited if a website told him that he was about to program something like that. I do find the grey theme sad and kinda kitch, too. But not the underlying promesses.

The worst part is, they could look modern simply changing some colors. If the characters were bright red, it would look like the very-modern game “SuperHot” ( https://store.steampowered.com/app/322500/SUPERHOT/ )

No. Sorry but no.

The main reason the screenshot in this article looks so amateurish is not grey or red. It's the whole layout around it, and the UI of "35.3°C" temporature meter.

Re: You are onboarding developers wrong (Featuring Ambient Game Engine)

#13
post #8

[flagged]

> There’s a million wrong ways to pet the bird, but Ambient gives you a falconers glove, pulls out a fresh raptor and shows you how to take off it’s hood while holding some rabbit meat at the other side of the field

Had to bail out when I got to this part.

Re: You are onboarding developers wrong (Featuring Ambient Game Engine)

#15
post #4

Interesting take, but I have never not wanted to try out a game engine until I saw this article's screenshots. Like, since I was a literal child in middle school I've always loved tinkering on new projects in an unknown game engine: I remember writing code in the most truly random environments ( https://en.wikipedia.org/wiki/Fenix_Project ) because I was more enamored with tinkering on demos in different game engines…

Well, there's always Unreal, Godot, and Unity. Ambient is something very different and takes advantage of WebGPU and WebASM to deliver a networked 3D gaming experience in the browser. IMO this is a fantastic example of what our whole internet is only just now capable of in a nice little package. Sure both Unreal and Unity will export to web, but there's a whole lot in between loading one of those up and shipping it.…

One of the other important things is not too out-shadow people's own creativity.

If you start with high-content flashy demos that paint a certain picture, people aren't going to activate their own thinking-muscles & dream up their own uses. Having lo-fi roughed out assets is less intimidating and more open ended for the target audience.

Ambient does a much better job imo targeting people who would use it & be excited, by turning off & turning away the those who just want to be razzle dazzled by flashy demoes. That shit is actively harmful to have as your audience.

Re: You are onboarding developers wrong (Featuring Ambient Game Engine)

#17
> One of the commonalities I have found is that in most organizations, developers have no idea how to run the full stack, there are conflicting understandings of how things operate and people tend to be cargo-culted into the first pattern they learned when they got hired and just repeat a pattern to close tickets over and over hoping no one figures out they don’t know how anything works.

I'm quite cynical myself, but I believe OP needs to work for better organizations.

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