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Immersed App Announces VR/AR Physical Product for Work

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Re: Immersed App Announces VR/AR Physical Product for Work

#11
post #5

For $500 you get a resolution of 2.5K per eye. People who've used HMDs to mirror their desktop GUIs, is that enough for all-day "professional" work?

No it's not. It's only a bit above a quest's resolution. It won't be enough unless you increase font size. 4k would be close though to get decent 1080p screens (remember those 4k pixels are spread out over a big field of view)

Re: Immersed App Announces VR/AR Physical Product for Work

#13

Is anyone aware of a "spatial computing" approach that is more original than floating rectangles?

Right now that is what it is because apps aren't ready for full 3D environments. Once this takes off it could open the door for that.

Re: Immersed App Announces VR/AR Physical Product for Work

#14

Is anyone aware of a "spatial computing" approach that is more original than floating rectangles?

https://youtu.be/g50f6Sjle5o?si=PtcWxTGKX55LWNIk

I made this video to show one way how multiple spatial programs look. It's sorta like VR today is early 1982-era computing where we can only open a single 3D terminal and we can't do 3D multi-programming yet.

https://youtu.be/qwIAjB99ucw?si=FiMbSNyZHX_wsaPL

VR compositors are much more complicated then 2D rectangle compositors. I hope someone invents and releases a good performant general technique like frame reprojection systems.

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