Sounds a lot like Unity to me.
But with so many eyes on Godot now, I can only see it getting better.
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Sounds a lot like Unity to me.
But with so many eyes on Godot now, I can only see it getting better.
I'm not sure I understood everything here, but I think the tl;dr is that Godot has a powerful new rendering technique called "foreshadowing".
Sounds a lot like Unity to me.
To be honest, if Godot embraces it becoming the Noah's Ark for Unity developers and prioritizes C# over GDScript to improve performance, it could be good both for Godot and C# ecosystems, and more emphasis on the ability to use very rich selection of libraries written for .NET would not hurt either.
Sounds a lot like Unity to me.
This matches up with what I've heard from people with experience in both Unity and Godot. As convenient as it would be if Godot was ready to swap in for Unity, it's got some significant issues that would make that difficult to unfeasible for many people.
The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
They are not really comparable. And sometimes, there are still performance ceilings imposed by a nature of the tool.
I'm not sure I understood everything here, but I think the tl;dr is that Godot has a powerful new rendering technique called "foreshadowing".
The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Javascript still remains slow. Java is fast enough that it doesn't matter. However, no one will use Java to build Linux kernel.
Also, have you heard of JavaOS? https://en.m.wikipedia.org/wiki/JavaOS
The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Javascript still remains slow. Java is fast enough that it doesn't matter. However, no one will use Java to build Linux kernel.