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On Desktop GUI Minimalism

mycophobia.org

11–20 of 92 posts

Re: On Desktop GUI Minimalism

#11

Cool insights in Desktop! I really hope that someone comes up with a desktop metaphor for the hundreds of open browser tabs (which I think are the new bookmarks) that hang open in an endless horizontal list. Imagine tabs which are like documents, can be moved around, minimized, and spatially organized in folders and subfolders. Actually, why does this not exist somehow?

Many people have thousands of bookmarks

Re: On Desktop GUI Minimalism

#12

TLDR: How to hack MATE to get window shading and spatial file management à la MacOS 9. Decently cool and interesting, but not worth the hour-long read IMHO.

I never got past the "get off my lawn" part.

Try some 3D creation tools, such as Autodesk Fusion or Blender. Those face a really hard problem. It took too many years to get 3D CAD and drawing up to a tolerable level. Selection in a cluttered 3D environment took a long time to solve. Most user-level GUIs are addressing a far simpler problem.

I'd just like to have borders back. They don't have to be big, or shadowed. Just present. I'm tired of overlapping borderless consoles in Ubuntu. Of web sites where there's a scrollable area with no border. Multiple scrollable areas with no border, as with Discord. Buttons with no indication of the live area. This stuff is borrowed from phones, but does not scale well to larger screens and more controls.

Re: On Desktop GUI Minimalism

#13
Speaking of minimalist desktops, I'm really loving the unix-y philosophy behind sway/i3/hyprland/xmonad. Instead of an integrated desktop environment, you start with the simple window manager (Sway in my case), and pick and choose the tools you need for various things, such as a status bar, notifications, launcher, etc. Unless you really trick it out, there is usually very little on your screen other than the apps you are working with, as these window managers are primarly keyboard driven.

Furthermore, I use the tiling functionality heavily. There are about 10 apps I use regularly, and they launch and get bound to a particular workspace on startup. My screen remains uncluttered, with one app filling the viewport, and a single keystroke to switch to the other apps I use. It's pretty close to perfect for my use cases.

Lastly, these WMs are all configured through text files, so your exact configuration can be stored in dot files in git. In my case I use Nix, so I can redeploy my exact setup on any machine without any manual configuration.

Re: On Desktop GUI Minimalism

#14

Cool insights in Desktop! I really hope that someone comes up with a desktop metaphor for the hundreds of open browser tabs (which I think are the new bookmarks) that hang open in an endless horizontal list. Imagine tabs which are like documents, can be moved around, minimized, and spatially organized in folders and subfolders. Actually, why does this not exist somehow?

Also see something like this: https://addons.mozilla.org/en-US/firefox/addon/panorama-view...

Re: On Desktop GUI Minimalism

#15
> All computing up to the point of its [Apple Mac] introduction, at least from the "shell" standpoint of launching programs and managing files, was done exclusively through typing commands at the computer; you effectively had to program it, to a degree. The creators of the first Macintosh had the mouse, the desktop metaphor, and the menubar, and did their damnedest to make sure the user of their new paradigm-shifting computer ...

The wording has some ambiguity, but it does sound like TFA hasn't heard of Xerox or Perq - perhaps attributing some misplaced invention, rather than popularisation, to Apple.

Subsequently reinforced my suspicion:

> The spirit of the Macintosh spread throughout all of computing; the GUI was inexorably the future.

I think with desktop minimalism there's two broad interpretations - a desktop metaphor that is simple (has (frustratingly) few features), versus one that is complex but can be configured to be simple to operate.

I like the fact I can very precisely adjust the width and colour of my window borders, but it's not a configuration item I visit more than once every few years, so I wouldn't say the option adds to the complexity of the interface. (Disclaimer - I've never used MATE.)

> Oddly enough, only GNOME has had any kind of distinct vision

The author did use KDE early on (version 3, but says they've only been using a computer for a decade and change).

They're aware of other desktops, then, including the one that's arguably put the most effort into having a consistent user experience.

The discussion on navigating through minimised windows I think boils down to a consideration of how to represent complexity - similarly their discussion of the launcher - almost inevitably a hierarchy is required if we are aiming to 'avoid the keyboard at all costs'. People have different GUI preferences there - mine is generally narrow and deep, over wide and shallow.

Re: On Desktop GUI Minimalism

#16
MacOS 9 and the spatial desktop metaphor is neat. I went that route for a while. What this misses, however, is that the biggest problem with the desktop interface is that we've substantially increased application complexity and laptops (and even smaller devices) won. As a result, we're trying to answer the question "how we fit our skeuomorphic paradigm in a diminutive form factor". The inspiration involved much larger actual desks and tables where you can freely arrange several documents that are each visible and can be reached at a glance. If you're maximizing the window for a document for reasons beyond helping you focus, then your workspace ahem your screen is too small.

The screenshot is 1920x1080. Screens are sold using buzzwords like 'HD', 'UHD', and 'retina' that evoke a sense of image clarity. I spent years telling my dad that I liked higher resolutions because it meant more /space/ and he couldn't grasp what I meant. He was stuck on associating higher resolution with clarity until I bought him a 43" 4k monitor, and he used it for a while. Even at 1.5x scaling, suddenly, he was able to view multiple pages of a document clearly at the same time without even scrolling. This isn't at all a normal desktop setup or the kind of setup that desktop environments are optimizing for or advocating. But it works better and better matches the inspiration.

Re: On Desktop GUI Minimalism

#17

MacOS 9 and the spatial desktop metaphor is neat. I went that route for a while. What this misses, however, is that the biggest problem with the desktop interface is that we've substantially increased application complexity and laptops (and even smaller devices) won. As a result, we're trying to answer the question "how we fit our skeuomorphic paradigm in a diminutive form factor". The inspiration involved much large…

For many people, the limiting factor of this is visual acuity though. I personally can't see it useful to have more than 2560x1440 equivalent pixels of space on a 27 inch monitor. For a larger monitor, you have to sit further back, so it is effectively the same. If you want to see more clearly, you'd need to get closer, but that causes issues since you are still limited by your available field of view.

Re: On Desktop GUI Minimalism

#18

MacOS 9 and the spatial desktop metaphor is neat. I went that route for a while. What this misses, however, is that the biggest problem with the desktop interface is that we've substantially increased application complexity and laptops (and even smaller devices) won. As a result, we're trying to answer the question "how we fit our skeuomorphic paradigm in a diminutive form factor". The inspiration involved much large…

The 9” B&W screen on my SE/30 with a 512x384 resolution is perfectly usable for Word, Excel, IRC, and code editing.

Refreshingly so at times. Comparatively it’s very distraction free.

Whenever I fire it up to journal or fiddle with some classic MacOS development I always think, “Where did we manage to go so wrong in the last 30 years?”

Re: On Desktop GUI Minimalism

#20

MacOS 9 and the spatial desktop metaphor is neat. I went that route for a while. What this misses, however, is that the biggest problem with the desktop interface is that we've substantially increased application complexity and laptops (and even smaller devices) won. As a result, we're trying to answer the question "how we fit our skeuomorphic paradigm in a diminutive form factor". The inspiration involved much large…

For many people, the limiting factor of this is visual acuity though. I personally can't see it useful to have more than 2560x1440 equivalent pixels of space on a 27 inch monitor. For a larger monitor, you have to sit further back, so it is effectively the same. If you want to see more clearly, you'd need to get closer, but that causes issues since you are still limited by your available field of view.

I'd probably agree with the "useful" but I find higher resolution more aesthetically pleasing, especially text.
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