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Bun 1.0 announcement [video]

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11–20 of 86 posts

Re: Bun 1.0 announcement [video]

#11
Colin here, I work on Bun.

Bun 1.0 is actually still compiling but we decided not to delay the premiere of this announcement video since it was already on calendars. We'll be publishing a full announcement post later today that's more detailed than this video.

Re: Bun 1.0 announcement [video]

#13
Unrelated to the release itself: I like this direct format of video changelog. It's pretty slick, and doesn't spend too much time meandering.

Of course text changelogs are always required, and I can only assume they will publish one today, but this Apple-ish format is very "eat a sandwich and watch something" compatible.

Re: Bun 1.0 announcement [video]

#14
Nearly totally unrelated, but what is with the recent trend of showing people talking to but not look at the camera? Do they save money that way? It drives me bananas and is just a distraction from the content being conveyed.. Altogether, with their obvious attempt at slickness, I find this video rather corny.

Re: Bun 1.0 announcement [video]

#16

Nearly totally unrelated, but what is with the recent trend of showing people talking to but not look at the camera? Do they save money that way? It drives me bananas and is just a distraction from the content being conveyed.. Altogether, with their obvious attempt at slickness, I find this video rather corny.

Having someone look directly at the camera can sometimes feel unnerving in video. Also it's a good way to hide a teleprompter and the side-to-side eye movement

Re: Bun 1.0 announcement [video]

#17

Nearly totally unrelated, but what is with the recent trend of showing people talking to but not look at the camera? Do they save money that way? It drives me bananas and is just a distraction from the content being conveyed.. Altogether, with their obvious attempt at slickness, I find this video rather corny.

This video is definitely corny. (I'm in it.) This is intended as an extremely accessible introduction to Bun, definitely not targeted at the HN crowd. I think we really just wanted to make something with some production value to reflect the fact that Bun itself is post-1.0 and more stable/polished.

The two camera thing is a classic trick that lets you add some visual interest. Basically you're cutting between two angles. And you can only be looking directly at one camera at a time so you won't be looking into the lens for one of the two shots.

Re: Bun 1.0 announcement [video]

#18
Very nice project, not a tool I would use (I rarely use Javascript) but I like the design philosophy behind it, and the focus on performance and simplicity.

I think the announcement video was a bit forced/awkward, obviously reading a prompt, professionally produced but maybe not the most efficient way to promote this tool for this team.

Re: Bun 1.0 announcement [video]

#19
post #3

Despite the 1.0 release tag, given that it's written in Zig, which is super duper Alpha, I'd trust it only as far as I can throw a floppy with its source code.

For the end user it does not matters though it's kind of a detail of implementation.

Re: Bun 1.0 announcement [video]

#20

Nearly totally unrelated, but what is with the recent trend of showing people talking to but not look at the camera? Do they save money that way? It drives me bananas and is just a distraction from the content being conveyed.. Altogether, with their obvious attempt at slickness, I find this video rather corny.

Having someone look directly at the camera can sometimes feel unnerving in video. Also it's a good way to hide a teleprompter and the side-to-side eye movement

I'm not sure about unnerving. Psychologically, I know I'm looking at a recording. But when they're not looking at the viewer, it looks like they've got better things to do. I see this being used all the time recently, including on large productions. I assumed it's meant to convey the feeling of talking with someone who may also be talking to others. But it gives me hives (for which I'm losing points, but what can I say).
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