Also very much worth shouting out Mark DeLoura's 'Game Programming Gems' series -- I'm not sure how it even happened, but I got a chapter published in the first volume while being a 17 year old kid who had zero professional experience in any industry of any kind lol (I just replied to a call for submissions on Gamasutra, was told 'ok code it up and write a paper' and I did. And they printed it!)
Black Art of 3D Game Programming (1995)
11–20 of 54 posts
Re: Black Art of 3D Game Programming (1995)
#12Re: Black Art of 3D Game Programming (1995)
#13Andre LaMothe's prior book, Tricks of the Game Programming Gurus, was literally life changing for me. I was in my late junior or early senior year of high school when it came out. My stepfather had a 386/20 and then later a 486/33, a Borland C compiler, and a generic 700 page "Learn C" book at home, and I had worked all the way through the book. But I couldn't for the life of me figure how in the world to bridge the…
[0] https://theswissbay.ch/pdf/Gentoomen%20Library/Game%20Develo....
Re: Black Art of 3D Game Programming (1995)
#14Andre LaMothe's prior book, Tricks of the Game Programming Gurus, was literally life changing for me. I was in my late junior or early senior year of high school when it came out. My stepfather had a 386/20 and then later a 486/33, a Borland C compiler, and a generic 700 page "Learn C" book at home, and I had worked all the way through the book. But I couldn't for the life of me figure how in the world to bridge the…
And a shout-out to mode13h. In my case it was BBS and Denthor's tuts that changed my life.
Good times.
Re: Black Art of 3D Game Programming (1995)
#15Re: Black Art of 3D Game Programming (1995)
#16Is this book still applicable? Anybody have some other good computer graphics textbooks to recommend?
Re: Black Art of 3D Game Programming (1995)
#17Re: Black Art of 3D Game Programming (1995)
#18This pops up on HN every few months, and I don’t even mind. At a minimum, read the last couple chapters on the development of Quake. So fun.
Pretty sure you're thinking of Abrash's Graphics Programming Black Book (understandable). Abrash was a developer on Quake and the GPBB has a couple of chapters on it at the end IIRC. Whereas: this book was written by André LaMothe, who did not work on Quake. It predates Quake and AFAIK doesn't mention it.
Re: Black Art of 3D Game Programming (1995)
#19Andre LaMothe's prior book, Tricks of the Game Programming Gurus, was literally life changing for me. I was in my late junior or early senior year of high school when it came out. My stepfather had a 386/20 and then later a 486/33, a Borland C compiler, and a generic 700 page "Learn C" book at home, and I had worked all the way through the book. But I couldn't for the life of me figure how in the world to bridge the…
Loved reading this, thanks for sharing. And a shout-out to mode13h. In my case it was BBS and Denthor's tuts that changed my life. Good times.
Mode 13h changed my life and set me on the course to being a graphics coder today (along with an email from John Carmack!), it's been such an amazing ride with hardware getting exponentially faster every year (RIP to that). I ought to get mov ax, 13h; int 10h tattooed along with 0xa0000, 0x3c8, 0x3c9 or something :)
Re: Black Art of 3D Game Programming (1995)
#20Andre LaMothe's prior book, Tricks of the Game Programming Gurus, was literally life changing for me. I was in my late junior or early senior year of high school when it came out. My stepfather had a 386/20 and then later a 486/33, a Borland C compiler, and a generic 700 page "Learn C" book at home, and I had worked all the way through the book. But I couldn't for the life of me figure how in the world to bridge the…