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2009scape

2009scape.org

11–20 of 128 posts

Re: 2009scape

#11
post #5

Private servers like this (though for a different game) were my first exposure to programming, free and open source software, and eventually, computer science as a whole- when I eventually went off to college I majored in computer science and had a great head start in many of the practical/application courses. I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in m…

Ultima Online?

Nope, was involved in the MapleStory private server scene.

Re: 2009scape

#12

Earlier quoted context omitted.

Ultima Online?

Nope, was involved in the MapleStory private server scene.

OdinMS was such a fun time. I too started programming MapleStory private servers. Vana was my intro to C++ and as I learned in Uni it made it so much more fun.

That and Minecraft modding with hMod and Bukkit.

Re: 2009scape

#13
I am seriously tempted by a project like this. They even have a linux client!

The pinnacle of my Runescape days was just after they opened the Grand Exchange. That was around the time I realized that if I didn't stop playing this game every night, I'd have no life, so I began the process of walking away.

The fact that I lost my login (pre-password manager days) had nothing to do with me making that wise decision, nor the fact that I still don't have a life.

Re: 2009scape

#14
post #5

Private servers like this (though for a different game) were my first exposure to programming, free and open source software, and eventually, computer science as a whole- when I eventually went off to college I majored in computer science and had a great head start in many of the practical/application courses. I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in m…

Had a similar experience. I was a complete addict in High School to late 90's Everquest. I believe the project was EQEmu and I was able to spin up a local SQL server and run my own private server. I had no idea what I was doing at the time but I got it to work and was able to have friends join me...over my dialup connection. Unreal at the time :)

Re: 2009scape

#15
post #9

Oh fun, I love discovering new game projects like that. I'm curious, let's say I've only played like Crawl down to level 7, and some Torchlight II. What's the daily routine / grind / goal look like in this kind of game? It seems to include some social or community aspects? Are those part of the game itself or? (And, just as a veteran web designer, can I say that I _love_ seeing that good old textured website style ag…

This is a "private server" ( https://en.wikipedia.org/wiki/Private_server#Private_Servers... ) for a version of RuneScape from 2009.

Thanks, so it seems like it's a community-chat focused game in some ways? Do people just wander in and play solo too?

Re: 2009scape

#16
post #2

I would love if someone forks this and turns it into an AI competition. Like that social network only for bots, this would be a runescape server only for bots.

There's a similar project where the intent is to automate the game - https://github.com/dginovker/2006rebotted

I think 2009scape itself might even have some automation-focused servers as well

Re: 2009scape

#18
post #3
post #2

I would love if someone forks this and turns it into an AI competition. Like that social network only for bots, this would be a runescape server only for bots.

With or without random events? :)

I was using bots that could handle random events way back in 2003 or so.

Re: 2009scape

#19

Earlier quoted context omitted.

Nope, was involved in the MapleStory private server scene.

OdinMS was such a fun time. I too started programming MapleStory private servers. Vana was my intro to C++ and as I learned in Uni it made it so much more fun. That and Minecraft modding with hMod and Bukkit.

If you frequented forums like RaGEZONE it's likely we've ran into each other before!

Re: 2009scape

#20
For some context, the Jagex reboot "Old School Runescape" (OSRS) forked from a circa-2007 build of the game. It was apparently a stroke of luck that they still had the source code.

Notably, the 2007 version was before huge changes to the game that many original players disliked enough to stop playing. But it was also before the HD version. So OSRS player have been stuck with low quality graphics (however, a modder has recently fixed that. There was some drama over this, Jagex tried to prevent the mod from being allowed, but they backed off).

The OSRS version was also pre-neutering of PvP for real-word currency purposes, which happened Dec 2007. I guess this 2009scape would have a neutered Wilderness too. Or perhaps they're making some editorial tweaks.

2009 still predates many of the wild changes Jagex made that eventually morphed into RS3. Some would be nice to have in OSRS (mining/smithing was rehauled in a nice way, some new skills that OSRS players wish they had like Dungeoneering are missing --- but changes like "Evolution of Combat"[1] was a breaking point for many). My understanding is that if they had found the source code circa 2009, Jagex would have used that and OSRS players would have enjoyed HD on day one.

Jagex has done a good job with OSRS, running it with just a few people and heavily relying on community feedback in the form of polling content updates. If something does not pass majority opinion, it is not added to the game. They've added multiple new quests, areas, and skilling options under this model, to the point where OSRS is quite distinct from its circa-2007 seed. One thing they can't seem to get consensus on though is a new skill - every attempt I'm aware of has been downvoted by the community, seemingly for reasons similar to "it would devalue my investment in X skill".

[1] https://runescape.wiki/w/Evolution_of_Combat

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