That's misleading. Sure, you might need fewer resources to pull something like a simple web page. But try using web apps that are the equivalent of native apps on Android or iOS, and you'll need a lot better hardware to run those just as well.
An entire Mobile OS built using HTML, CSS and JS - by Mozilla
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Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#12Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#13Mozilla has apparently been working on multi-touch in browser as one can see in these two links:
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#14Good work Mozilla and keep Pushing the "Open Web". A walled garden despite its many advantages, is still a Gilded Prison for some.
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#15Didn't they try this with HP web OS. That failed I wouldn't put money on this.
That said, this isn't the same as WebOS. WebOS ran javascript apps, but they ran on the device itself. From what I can gather, B2G is running everything on the actual web. It's very different.
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Edit: I may have been wrong there. Apparently it is running locally. This quote from the web page through me off:
"You don't have to pay the penalty of a big smart phone operating system if you're running directly on the web"
That's a bit misleading.
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#16Looks like with Enyo, the JavaScript app framework, and leveraging this new Boot2Gecko, smartphone hardware will become the focus rather the phone OS.
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#17Boy, the video's constant use of " the web" really annoyed me. I know that you have to cut down the jargon to make it presentable, and "HTML, CSS and JS" gets a bit confusing. What about "web technologies" or even just "a browser"? Also: "You can run on less expensive hardware, because you've got less technology going on under the covers." You can't really call a full HTML5 stack light-weight. Sure, you save some lib…
And then we have Javascript, a simple, not terribly complex language. OK. But we also have tons of APIs for it. The Document Object Model API. The XMLHttpRequest API. The Canvas API - a complete 2d rendering context AND full OpenGL ES 2.0. WebSockets. Local storage and session storage. IndexedDB. Game controller API. Page visibility API. Audio composition API (forgot proper name). Touch events. BlobBuilder. Geolocation. History API.
Just to name a bit of it.
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#18Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#19Didn't they try this with HP web OS. That failed I wouldn't put money on this.
I had the original Palm Pre with WebOS. The OS itself was actually top notch. I absolutely loved it. I believe it failed because Palm just didn't have enough weight behind it (like Google or Apple have) to make it reach critical mass. That said, this isn't the same as WebOS. WebOS ran javascript apps, but they ran on the device itself. From what I can gather, B2G is running everything on the actual web. It's very dif…
Re: An entire Mobile OS built using HTML, CSS and JS - by Mozilla
#20This is a really promising direction to take for Mobile Apps. If I can write amazing HTML5+JavaScript apps for the Mobile then the logical extension to this is to write the Uber-app "Phone OS" using these technologies as well. Lets get this working on at least the Dual & Quad core beasts first and worry about the lesser-hardware ones as B2G evolves Good work Mozilla and keep Pushing the "Open Web". A walled garden de…