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Bombe: Minesweeper, but you only solve each situation once

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11–20 of 27 posts

Re: Bombe: Minesweeper, but you only solve each situation once

#11

Hexcells but with a terrible UI? https://store.steampowered.com/app/265890/Hexcells/

Alright just played a bit and it gets extremely complicated. The UI makes it more and more confusing.

It's definitely not Hexcells, Hexcells is way more chill, this one is a way more complicated.

Re: Bombe: Minesweeper, but you only solve each situation once

#12

Hexcells but with a terrible UI? https://store.steampowered.com/app/265890/Hexcells/

You mean the remake of hexxagon from 1993? https://www.myabandonware.com/game/hexxagon-1pf

Hexcells is nothing like Hexxagon. Other than the hexes.

Re: Bombe: Minesweeper, but you only solve each situation once

#13

Hexcells but with a terrible UI? https://store.steampowered.com/app/265890/Hexcells/

No, you don't solve puzzles directly, you create rules to solve thousands of them. It also has multiple different board layouts.

Oh ok I take back my junk take. Sounds cool actually

Re: Bombe: Minesweeper, but you only solve each situation once

#14
post #12

Earlier quoted context omitted.

You mean the remake of hexxagon from 1993? https://www.myabandonware.com/game/hexxagon-1pf

Hexcells is nothing like Hexxagon. Other than the hexes.

And hexes are only one of the tile sets. They're the easiest. Squares are a bit more difficult. Triangles can get crazy. Infinite triangles can get most confusing.

Re: Bombe: Minesweeper, but you only solve each situation once

#15
Some points...

There are three different tile sets: hex, square, and triangle. There are also infinite versions of each. Hex are the easiest, triangles are the hardest. Infinite repeating planes make some things much more complicated.

You start out with simple constant based rules.

    5
    ┌──────┐
    │ 4    │
    │  ┌───┼──┐
    │  │ 2 │  │
    └──┼───┘  │
       │     2│
       └──────┘3
The 5 region and the 3 region can't be resolved directly, but you can say:

    * the 4 cells within the 5 region must either be a 3 region or a 4 region
    * the 2 cells in both regions must either be a 1 region or a 2 region
    * the 2 cells in the 3 region must either be a 1 region or a 2 region
So you would create those as rules.

Later, you get to use variables (they get tricky to think about)

    X+
    ┌──────┐
    │ 0    │
    │  ┌───┼──┐
    │  │ ? │  │
    └──┼───┘  │
       │     ?│ +1
       └──────┘X
A region with X+ (e.g. 3+ which says that this region has 3 or more mines) that overlaps a region that has one more than the number of mines in the X+ (e.g. if the X+ was 3+ then the second region would be 4) and there is no part of the X+ region that does not overlap the X +1 region... and I don't care about the actual values designated by the '?'

The intersection of the two regions is either X or X+1 (3 or 4).

But that rule can be applied for a 1+ and 2 region, or a 2+ and 3... and so on.

And then you get more variables that you can use.

     +Y
    X
    ┌──────┐
    │ ?    │
    │  ┌───┼──┐
    │  │ ? │  │
    └──┼───┘  │
       │     0│ 
       └──────┘X
The X+Y region that does not overlap the X region has Y mines in it. So a region of 8 that overlaps a region of 5 (and all the 5 is in the 8) has 3 mines in the non-overlapping area.

Re: Bombe: Minesweeper, but you only solve each situation once

#20

There's so many games like this that seem completely capable of playing in the browser. Why haven't we seen a platform like Steam for in-browser games?

itch.io

There are benefits to not having to worry about browser restrictions though (storage, state clearing, working on the latest browser or version, dances for various permissions (both invisible and visible) as well as something to be said for getting your game in the same marketplace as non-web games. This makes it less attractive for many games, even if it's possible.

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