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Tetris Randomizers (2018)

simon.lc

11–17 of 17 posts

Re: Tetris Randomizers (2018)

#11
I always thought a 7-bag where you reset the bag when nearly empty was a good compromise (where "nearly" can be selected for how much randomness you want).

Droughts are technically not prevented, but odds of them do go down quite a bit.

Re: Tetris Randomizers (2018)

#12
I really wish TGM3 was more popular, and got a good port to modern consoles. It is so incredibly unique and in my opinion far more enjoyable than modern Tetris. The one thing they need to fix is the completely inscrutable “t-spin” notification that appears

Re: Tetris Randomizers (2018)

#13
post #9

I grind on NES Tetris nearly every day at speed 9, game-B. My personal goal is playing "perfect" games where only lines are used to complete rows. These games are by definition finite and sometimes end rather quickly given the nature of tetromino selection. When that gets boring I switch to speed 9, game-B at level 5 which is simply a battle for survival for 25 lines. This is a bit easier. I will need to see how I fa…

> These games are by definition finite and sometimes end rather quickly

You should try Hatetris: https://qntm.org/files/hatetris/hatetris.html

Re: Tetris Randomizers (2018)

#14

Is the Tetris Grandmaster 3 system basically the same as having five bags? So, instead of a bag with 7 pieces, one of each type, you have a bag of 35 pieces, 5 of each type. I'm having trouble picturing the difference.

As the sibling comment explains, the system with the 35-bag has a nonrandom way of adding pieces to the bag when one is removed. But even without that, the size of a bag does make a big difference to what sequences can appear.

Suppose you have a 7-bag system and you draw 35 pieces from it. Each subsequence 0-6, 7-13, 14-20, etc must contain exactly one of each piece. On the other hand, 35 pieces from a 35-bag system have to contain 5 of each piece, but they can be jumbled up. So the sequence could start SSSSSZZZZZ, whereas with the 7-bag system you would have to get at least one I and one T before you could have a second S or Z. In Tetris, as in other games, this totally affects your chances of winning - if it takes longer for the pieces counts to 'average' out, you might have died waiting for an I before they do.

This is a little like the situation with card-counting in blackjack. Going from 1 deck to 6 decks shuffled together doesn't affect the odds for a player who isn't paying attention to the cards. But it makes the job of a card counter way, way harder, and increases the chance that she will run out of money during a long spell of unfavorable cards, before the inevitable regression to the mean eventually happens.

Re: Tetris Randomizers (2018)

#16

Is the Tetris Grandmaster 3 system basically the same as having five bags? So, instead of a bag with 7 pieces, one of each type, you have a bag of 35 pieces, 5 of each type. I'm having trouble picturing the difference.

In the bag system, eventually your bag runs out of pieces and you move to a new bag. That's not the case for the TGM3 system. You always have 35 pieces, when you "take one out" of the bag it's immediately replaced before any other pieces are drawn. So there's always a pool of 35 pieces to choose from, and the contents of the pool will change to include more and more of the pieces you haven't drawn until you inevitabl…

I like how it basically forces you to see more of a piece you haven't played. I'm assuming in the variants where you can keep "swapping" the current piece with the next piece, this can act as a way to prime the random options?

Re: Tetris Randomizers (2018)

#17
What is the best Tetris on Nintendo Switch?

I searched in the store, it seems there many options. I want something closer to the classical game.

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