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Rewriting wipEout
11–20 of 64 posts
Re: Rewriting wipEout
#12> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…
Re: Rewriting wipEout
#13> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…
I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…
IIRC there isn't a lot to unlock. There's one or two locked ships and a bunch of paint jobs. It does have a Wipeout-style campaign (left-most menu option). Each set of races in the campaign mostly resolves around a different set of three maps with various modes and variations, getting faster and faster.
Re: Rewriting wipEout
#14Re: Rewriting wipEout
#15Re: Rewriting wipEout
#16> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…
I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…
It still doesn't have quite the same feeling that I had with Wipeout but it's fairly close.
Re: Rewriting wipEout
#17Re: Rewriting wipEout
#18> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…
I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…
I would love love to see XL/2097 added. That was my favourite. Wipeout 3 was a close second. It was certainly quite different in tone though. In what ways did you find it a disaster?
Re: Rewriting wipEout
#19A perfect thing to release on "Zero Cool Day"
Re: Rewriting wipEout
#20You need a joypad/joystick, I was surprised that I could plug it in after the game had started and it picked it up, insted of having to restart the game as I remember being the case with other games on Linux years ago.