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Rewriting wipEout

phoboslab.org

11–20 of 64 posts

Re: Rewriting wipEout

#12
post #4

> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…

WASM version ran fine on safari in osx, no speed issues

Re: Rewriting wipEout

#13
post #5
post #4

> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…

I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…

> It doesn't seem to be the kind of traditional Wipeout game where you start off with slow ships on slow maps and unlock more as you work your way up.

IIRC there isn't a lot to unlock. There's one or two locked ships and a bunch of paint jobs. It does have a Wipeout-style campaign (left-most menu option). Each set of races in the campaign mostly resolves around a different set of three maps with various modes and variations, getting faster and faster.

Re: Rewriting wipEout

#15
I've lately been playing Redout (Redout: Enhanced Edition) on the Steam Deck, and it is a quite fun game in the spirit of the old Wipeout game. Consider giving it a go if you are into that sort of speed-over-everything-else racing games!

Re: Rewriting wipEout

#16
post #5
post #4

> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…

I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…

As another commenter mentioned, I found RedOut to be excellent with lots to unlock.

It still doesn't have quite the same feeling that I had with Wipeout but it's fairly close.

Re: Rewriting wipEout

#17
Looks really cool and props for fixing a huge amount of spaghetti code. Now, I wonder if I can make a 3d rasterizer on a FPGA and run the CPU side on a RISC-V... If anyone else is intrigued by this let me know.

Re: Rewriting wipEout

#18
post #5
post #4

> Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting…

I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…

Thanks for sharing. I’ll check out Ballistic NG.

I would love love to see XL/2097 added. That was my favourite. Wipeout 3 was a close second. It was certainly quite different in tone though. In what ways did you find it a disaster?

Re: Rewriting wipEout

#20
WOW! Just a `git clone`, download and unpack the .zip with the assets (end of the blog post), type `make` and it compiles on Linux without warnings into `wipegame`, run it and it works first time!

You need a joypad/joystick, I was surprised that I could plug it in after the game had started and it picked it up, insted of having to restart the game as I remember being the case with other games on Linux years ago.

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