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The Quite OK Audio Format for Fast, Lossy Compression

qoaformat.org

11–20 of 65 posts

Re: The Quite OK Audio Format for Fast, Lossy Compression

#12
post #5

What is the LFE channel? It should be spelled out explicitly, but I figured out the rest L-Left,R-Right,C-Center,FL-Front Left,FR-FrontRight,SL-SideLeft,SR-SideRight,BL-BackLeft,BR-BackRight --- Edit: LFE-LowFrequencyEffects... so subwoofer? https://www.dolby.com/uploadedFiles/Assets/US/Doc/Profession...

LFE is usually a bass shaker which is a subwoofer but it moves a weight instead of a cone, so you get vibrations in your seat. It stimulates movement to your body somewhat, I use two for my sim racing rig, one under my seat to inform me of the car dynamics and immersive feeling, one under my pedals to inform me when ABS is active and when my tires are spinning.

Re: The Quite OK Audio Format for Fast, Lossy Compression

#14

I looked around, but didn't see any mention of potential patent issues. I assume that this has been considered? The Ogg Vorbis people spent a lot of time on that back when they were developing their format. Other than that, looks great!

The website says it’s made in Hesse. No software patents to care about there.

https://en.m.wikipedia.org/wiki/Software_patents_under_the_E...

Re: The Quite OK Audio Format for Fast, Lossy Compression

#15

I looked around, but didn't see any mention of potential patent issues. I assume that this has been considered? The Ogg Vorbis people spent a lot of time on that back when they were developing their format. Other than that, looks great!

The website says it’s made in Hesse. No software patents to care about there. https://en.m.wikipedia.org/wiki/Software_patents_under_the_E...

Maybe not, but that doesn't help people who aren't using it in the EU.

Re: The Quite OK Audio Format for Fast, Lossy Compression

#17
It's interesting that this works in the time domain (instead of frequency domain), and I wonder what the resulting quality limitations are, if any. The sound samples on the demo page, at the least the dozen I clicked on, didn't seem all that challenging. Few, mostly synthesized instruments, low dynamic range. My ears aren't good enough to evaluate audio codecs anyway, however.

Re: The Quite OK Audio Format for Fast, Lossy Compression

#18
post #11
post #6

What's going to be the next Quite OK thing?

Quite OK Food. It tastes like sand but the shelf life is above average.

Sounds like soylent. (except my direct experience with soylent leads me to think super-processed isn't that OK foodwise)

Re: The Quite OK Audio Format for Fast, Lossy Compression

#19
post #4

Earlier quoted context omitted.

MP3 compression is very fast on modern hardware. This may have a niche for low power devices, especially if they are battery constrained.

It's probably something we ( https://overte.org/ ) can use. We have a 3D environment with spatial audio. Audio is encoded server-side, and since it's spatial everyone needs their own mix. We're using Opus, and audio encoding turns out to be the usual limiting factor on small servers. So this kind of thing is exactly up our alley: an alternate option that uses less CPU than Opus, but consumes less bandwidth than raw a…

Doesnt Opus (speex?) have some low CPU settings?
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