Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?
[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631 If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/
Cloth Simulation
11–20 of 46 posts
Re: Cloth Simulation
#12I remember when this was mind blowing, although not perfect, in Splinter Cell, on the Xbox, some 20 years ago. Now it’s almost flawless on my phone.
Re: Cloth Simulation
#13Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?
They have a workflow that is basically draw 2d patterns, stitch those together, then drape it over and let the simulation determine how it sits.
It seems like it's super powerful for clothing designers, and soft goods designers too.
YouTube has more info
Re: Cloth Simulation
#14Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?
Also you might want to check out the IPC papers (particularily C-IPC, since you said you're interested in cloth: https://www.youtube.com/watch?v=jvBSDXxsgRA). A new class of simulation methods has arisen over the years which allow you to simulate detailed collisions in an incredibly robust way (though computation time is still an issue).
Re: Cloth Simulation
#15this looks to me a cotton "cloth"...
how about adding properties that it can act as a blanket or a silk cloth or a jute cloth or a tough starchy cloth or stuff like ironed shirt or unironed shirt?
Re: Cloth Simulation
#16Re: Cloth Simulation
#17Fun Trivia: Feynman's son worked on cloth simulation for his MIT MSc Thesis back in '87! https://dspace.mit.edu/handle/1721.1/14924
It must be hard for one to have a high-achieving--or worse, world famous--parent or sibling.
Re: Cloth Simulation
#18Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?
See this playlist: https://www.youtube.com/playlist?list=PLujxSBD-JXgnnd16wIjed...
Re: Cloth Simulation
#19I remember when this was mind blowing, although not perfect, in Splinter Cell, on the Xbox, some 20 years ago. Now it’s almost flawless on my phone.
Nocturne (1999) was the first real use of cloth physics I saw in a game.