Ah yes, after giving the middle finger to the entire open source community after you bought Audacity - only after screwing over the original userbase of MuseScore. Tantacrul is a black mark on the FOSS community. Strong words, yes.
How We Made MuseScore 4 [video]
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Re: How We Made MuseScore 4 [video]
#12Ah yes, after giving the middle finger to the entire open source community after you bought Audacity - only after screwing over the original userbase of MuseScore. Tantacrul is a black mark on the FOSS community. Strong words, yes.
Re: How We Made MuseScore 4 [video]
#13Musescore is now hard to install, distributions don't carry builds of it. It's now only distributed as snap, flatpak and appimage. It now integrates with commercial services, etc.
That's just a characterization of what it looks like from the linux front, the application is sliding over to behave like a commercial project.
Re: How We Made MuseScore 4 [video]
#14It's a really good video like the others from the author. It's a poignant journey into UX design. And then the Jank Man is a great mascot for all the conflicting descisions we have to take for a large software to take shape.
Re: How We Made MuseScore 4 [video]
#15Ah yes, after giving the middle finger to the entire open source community after you bought Audacity - only after screwing over the original userbase of MuseScore. Tantacrul is a black mark on the FOSS community. Strong words, yes.
He's a composer and UX designer with a prior job in Microsoft, the fact that the tools he gets to work now are open source seems happenstance more than a deliberate choice. He was critical of existing music notation software and now works on one. He probably enjoys that the open nature of Muse Group lets him be pretty transparent about what he gets done and that's about it.
He mentioned that YouTube and Patreon do not provide him with good enough income, so if he quit Muse he'd just go work somewhere else where he can't talk about his work.
Re: How We Made MuseScore 4 [video]
#16I love this kind of behind-the-scenes, in-the-weeds video, and it's well done. Unfortunately, the incident with a Muse Group director openly blackmailing an open source developer [1] [2], threatening to have him deported to China while specifically calling out his public criticism of the CCP with a disgusting "who knows how he may be received"—well, to say that this incident leaves a bitter mark in my memory would be…
> threatening to have him deported to China while specifically calling out his public criticism of the CCP with a disgusting "who knows how he may be received" I think you're overstating it a bit. How about you tell the whole story?
Re: How We Made MuseScore 4 [video]
#17I love this kind of behind-the-scenes, in-the-weeds video, and it's well done. Unfortunately, the incident with a Muse Group director openly blackmailing an open source developer [1] [2], threatening to have him deported to China while specifically calling out his public criticism of the CCP with a disgusting "who knows how he may be received"—well, to say that this incident leaves a bitter mark in my memory would be…
> threatening to have him deported to China while specifically calling out his public criticism of the CCP with a disgusting "who knows how he may be received" I think you're overstating it a bit. How about you tell the whole story?
Re: How We Made MuseScore 4 [video]
#18The videos are awesome. Is there a Youtube channel that does similar great reviews of graphic software ui/ux?
Re: How We Made MuseScore 4 [video]
#19Earlier quoted context omitted.
> threatening to have him deported to China while specifically calling out his public criticism of the CCP with a disgusting "who knows how he may be received" I think you're overstating it a bit. How about you tell the whole story?
I think the fact that Daniel backpedaled and said his blackmail comment wasn't meant as blackmail doesn't really change anything.