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Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

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Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#11

This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…

To be more precise, the game sometimes expects you to press A, but sometimes it's enough for A to be held for the action to happen. You can press A and not release in the first case, so that the second one can leech off it.

Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#13

This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…

Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again

Just reading this, it doesn't make sense to someone not familiar with the game why you wouldn't only hold A the last time you press it. It also has to be noted that holding A makes Mario do different things from not holding A.

Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#14
I love their videos, so full of insight and quite elaborated with a bunch of self-made scientific terminology, it's even timidating for a IT professional.

By the way, if you want to see more of that content you should check out their more active secondary channel: https://www.youtube.com/@UncommentatedPannen

Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#18
post #8

If you enjoy talking about parallel universes, I highly, highly recommend watching the SM64 1-Key speedrun [1] and then Bismuth's explainer [2]. It's a truly amazing technical achievement based in large part in pannenkoek2012's research. [1]: https://youtube.com/watch?v=iUt840BUOYA [2]: https://youtube.com/watch?v=wjge1bVobN0

I do find it funny the terms gamers have came up with to describe what boils down to bugs in a game. Parallel universes and all the lore around them are all caused by just a 16-bit integer wrapping inside the floor check code. Mario64 usually stores positions as floats but for collision checks it gets converted to a 16 bit int.

Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#19

The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ

There is this channel that provides equally in depth analysis of Paper Mario 64: https://www.youtube.com/channel/UCYDnJiF0_RqSjkjvjRbG1tA

Specifically their series of crashing Paper Mario in innumerable unusual ways, which has become a meme.

Unfortunately it has been inactive since 2020.

EDIT: Fixed link

Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]

#20

The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ

There is this channel that provides equally in depth analysis of Paper Mario 64: https://www.youtube.com/channel/UCYDnJiF0_RqSjkjvjRbG1tA Specifically their series of crashing Paper Mario in innumerable unusual ways, which has become a meme. Unfortunately it has been inactive since 2020. EDIT: Fixed link

Unless I'm missing something, this channel doesn't seem to have any videos?

Actually it seems like your link just forwards incorrectly to a different channel.

https://www.youtube.com/@Stryder7x is the correct one, yours for me goes to https://www.youtube.com/user/Stryder7x

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