This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…
Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
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Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#12https://youtu.be/kpk2tdsPh0A?t=640
His mind is so clear. I love how there's so many super super smart people on the internet! :)
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#13This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…
Just reading this, it doesn't make sense to someone not familiar with the game why you wouldn't only hold A the last time you press it. It also has to be noted that holding A makes Mario do different things from not holding A.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#14By the way, if you want to see more of that content you should check out their more active secondary channel: https://www.youtube.com/@UncommentatedPannen
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#15Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#16Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#17Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#18If you enjoy talking about parallel universes, I highly, highly recommend watching the SM64 1-Key speedrun [1] and then Bismuth's explainer [2]. It's a truly amazing technical achievement based in large part in pannenkoek2012's research. [1]: https://youtube.com/watch?v=iUt840BUOYA [2]: https://youtube.com/watch?v=wjge1bVobN0
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#19The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
Specifically their series of crashing Paper Mario in innumerable unusual ways, which has become a meme.
Unfortunately it has been inactive since 2020.
EDIT: Fixed link
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#20The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
There is this channel that provides equally in depth analysis of Paper Mario 64: https://www.youtube.com/channel/UCYDnJiF0_RqSjkjvjRbG1tA Specifically their series of crashing Paper Mario in innumerable unusual ways, which has become a meme. Unfortunately it has been inactive since 2020. EDIT: Fixed link
Actually it seems like your link just forwards incorrectly to a different channel.
https://www.youtube.com/@Stryder7x is the correct one, yours for me goes to https://www.youtube.com/user/Stryder7x