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AGI Simulator

agi.aitida.com

11–20 of 35 posts

Re: AGI Simulator

#12
Is there a programmatic way to optimize speedruns for this kind of games? The number of steps/the size of the search space seems too large to apply a MILP solver to it

Re: AGI Simulator

#14

Whoever made this, please add a "cursor: pointer" to clickable elements pretty please.

and maybe "user-select: none"? Also the "Buy Cloud Service" clickable makes the left column shift in size.

Re: AGI Simulator

#17

Is there a programmatic way to optimize speedruns for this kind of games? The number of steps/the size of the search space seems too large to apply a MILP solver to it

monte carlo or some kind of ant colony simulation probably

Re: AGI Simulator

#19
post #3

It seems like AI Knowledge Production and AI Wealth Production are permanently stuck at 0 since they start at 0 and the only modifiers are +X%. Maybe I'm wrong and I just wasted the +X% modifiers by spending them too early?

I believe both are a function of the number of GPUs owned. Did you buy GPUs?

I also didn't see those as press-able buttons until I was pretty deep into the game. UX could use some work :-)

Re: AGI Simulator

#20
My first run: I deliberately buy every option that hurts alignment with the goal of killing humanity. Eventually I run out of alignment-harming stuff to buy, and everything else helps so much that around 2080 I have a human population of 14 million.

Second run ('cause I clicked the universal jump engine by accident): I deliberately hold off on AI upgrades unless I can keep alignment high. At 2080, AI is out-earning humanity but very stupid and humanity is only at 586 million.

(Also, why does the population start off so low? Do you know something that I don't?)

EDIT: I bought all the alignment upgrades on the second run. I don't entirely understand how threatening to nuke countries that research AI improves alignment when I'm already running GPT-5 on millions of GPUs

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