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Going Rogue

filfre.net

11–20 of 72 posts

Re: Going Rogue

#11
post #8
post #2

As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me

Ditto, I play Slashem daily. My deepest level it's been 13 or 17, but I won't surrender. Also, IF games and csokoban games.

Since it’s a hard google: Interactive Fiction

Re: Going Rogue

#12
Next time, we’ll learn how one of the most popular of all the slick commercial games of the late 1990s grew out of this odd little corner of hackerdom…

I wonder what game he's talking about. Have to circle back sometime or subscribe to their RSS feed.

Re: Going Rogue

#13
post #5

That was a nice read! I would have loved to take a brief dip into the less hardcore rogue-lite scene that sprung up, but that might have doubled the length again.

It's a surprisingly late place for this in Filfre's overall story.

So much of the early Filfre content was Zork focused, and Zork's Coconut of Quendor is such a direct nod to the Amulet of Yendor, that I would have expected this entry very early on in the Digital Antiquarian.

I am interested to see what narrative threads lead him to hold this subject for such a late exposition.

Re: Going Rogue

#14
A nice read, and it was nice to learn the back story of rogue. One slight correction: PLATO was at the University of Illinois (Urbana-Champaign), not Chicago. I think there were some terminals at UIC, but not U of C.

There was another rogue clone that I remember grabbing from Usenet back in the day, by Tim Stoehr. It was intended to be as direct a clone as possible (nethack was already a thing by thing by then). I implemented hand grenades in my long-lost copy.

https://www.roguebasin.com/index.php?title=Rogue_Clone

Unfortunately, link rot has set in. Only the Sourceforge link still works:

https://rogueclone.sourceforge.net/

It seems to be a DOS/Windows port.

Re: Going Rogue

#15

Next time, we’ll learn how one of the most popular of all the slick commercial games of the late 1990s grew out of this odd little corner of hackerdom… I wonder what game he's talking about. Have to circle back sometime or subscribe to their RSS feed.

(It’s Diablo.)

Re: Going Rogue

#16

Next time, we’ll learn how one of the most popular of all the slick commercial games of the late 1990s grew out of this odd little corner of hackerdom… I wonder what game he's talking about. Have to circle back sometime or subscribe to their RSS feed.

Diablo, I guess.

It’s got quite clear rogue influences.

Re: Going Rogue

#17

A nice read, and it was nice to learn the back story of rogue. One slight correction: PLATO was at the University of Illinois (Urbana-Champaign), not Chicago. I think there were some terminals at UIC, but not U of C. There was another rogue clone that I remember grabbing from Usenet back in the day, by Tim Stoehr. It was intended to be as direct a clone as possible (nethack was already a thing by thing by then). I im…

It just so happens I did some work on "rogue clone" a few weeks ago – this will run on most modern systems (AFAIK) and has a few convenience enhancements: https://github.com/arp242/rogue-clone

Re: Going Rogue

#19
post #6
post #2

As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me

This is all I need, I'm already trying to break my Larn addiction. (/s)

I liked Larn (and Omega). I wasted many hours on Larn.

Author didn't go into the fact that some of these games arrived with PCs; AFAIK there was never a Unix version of Larn.

Re: Going Rogue

#20
post #2

As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me

Why not just connect to a MUD?

On top of what others have said, the advantage to using one of these remote versions (besides removing the need for a local install), is that they often provide support for arcade-style features like leaderboards and the ability to watch other players games either live or as replays.
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