The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
You should try Godot. Open source and extremely lightweight compared to Unity and Unreal. It's pleasure to use, none of the baggage of the other engines. I'm a patron contributor. Fantastic for hobbyist tinkering and also viable for full blown commercial games. https://godotengine.org/
Why I started (and stopped) making games
11–20 of 77 posts
Re: Why I started (and stopped) making games
#12Earlier quoted context omitted.
You should try Godot. Open source and extremely lightweight compared to Unity and Unreal. It's pleasure to use, none of the baggage of the other engines. I'm a patron contributor. Fantastic for hobbyist tinkering and also viable for full blown commercial games. https://godotengine.org/
Can you share any references for finding the top quality or best known games made using Godot? I haven’t looked in a while.
Re: Why I started (and stopped) making games
#13Earlier quoted context omitted.
You should try Godot. Open source and extremely lightweight compared to Unity and Unreal. It's pleasure to use, none of the baggage of the other engines. I'm a patron contributor. Fantastic for hobbyist tinkering and also viable for full blown commercial games. https://godotengine.org/
Can you share any references for finding the top quality or best known games made using Godot? I haven’t looked in a while.
Re: Why I started (and stopped) making games
#14The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
You should try Godot. Open source and extremely lightweight compared to Unity and Unreal. It's pleasure to use, none of the baggage of the other engines. I'm a patron contributor. Fantastic for hobbyist tinkering and also viable for full blown commercial games. https://godotengine.org/
Re: Why I started (and stopped) making games
#15Anyone here that makes games for fun or on the side?
That's why the game engines of today are really awesome.
Re: Why I started (and stopped) making games
#16The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
Löve is super fun, lua is cool but at some point it gets tiring to get more advanced things working. For 'simple' things you can't go wrong.
Haxe is amazing (I learned flash after it was dead o.O) several different frameworks to choose from, many plugins kinda dead but still big community. Compiled to everything you need, some Frameworks even have console targets.
However this coming from someone who hasn't released a real game yet.
Re: Why I started (and stopped) making games
#17Anyone here that makes games for fun or on the side?
I usually make these small games because I find easier to scope and plan and finish. Some I attempted with bigger scope remain unfinished.
Re: Why I started (and stopped) making games
#18Earlier quoted context omitted.
You should try Godot. Open source and extremely lightweight compared to Unity and Unreal. It's pleasure to use, none of the baggage of the other engines. I'm a patron contributor. Fantastic for hobbyist tinkering and also viable for full blown commercial games. https://godotengine.org/
Can you share any references for finding the top quality or best known games made using Godot? I haven’t looked in a while.
If you prefer, there's also a collection of Godot games on Itch.io: https://itch.io/games/top-rated/made-with-godot
Personally, I highly recommend checking out Cruelty Squad: https://store.steampowered.com/app/1388770/Cruelty_Squad - It's a fun game with a unique art style.
Re: Why I started (and stopped) making games
#19Anyone here that makes games for fun or on the side?
The game rules are actual math, and the puzzles turned out to be fun for kids as well as mathematicians (from my friend circle)!
Re: Why I started (and stopped) making games
#20Anyone here that makes games for fun or on the side?