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Planescape: Torment pitch document (1997) [pdf]

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Re: Planescape: Torment pitch document (1997) [pdf]

#11
>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes.

Well, I did not expected this level of honesty about what target audience really want.

It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck.

Its kinda refrshing.

Re: Planescape: Torment pitch document (1997) [pdf]

#12
post #3

What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years! I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so o…

Well, if there's one game worth your time, PS:T is probably it. Arguably one of the best cRPGs of all time.

People have rose tinted glasses when they talk about old games.

PS:T was a cut above the other cRPGs of its time mainly because it had adequate writing and an engaging story when most other cRPGs were trite. Still everything after Raven’s maze is just average until the ending where it gets good again and the gameplay outside of dialogue is frankly uninteresting. It’s in a lot of way like the original Dark Soul whose last half is so aweful I’m not sure the awesome first one is enough to redeem the game.

PS:T has now been bested by plenty of modern cRPGs. I’m not sure it’s worth revisiting considering how long it is.

Re: Planescape: Torment pitch document (1997) [pdf]

#13
post #3

What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years! I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so o…

What are your other methods of playing besides keyboard and mouse?

The newest monkey Island is steam Deck verified and also works with gamepad on your tv computer etc :)

I think new x-com games are steam deck playable. And original xcom game is eminently playable on any old laptop :)

Re: Planescape: Torment pitch document (1997) [pdf]

#14
post #3

What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years! I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so o…

P:T is available on android as a beamdog port.

It plays very nicely for that format.

Re: Planescape: Torment pitch document (1997) [pdf]

#15
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

I was skeptical at first, but the babes are even undead? Truly this must be the RPG of a generation

Re: Planescape: Torment pitch document (1997) [pdf]

#16
I often wish they make this game a TV show or even a series of movies, because the scenario, beyond the fact it's amazingly good, has potential for a lot of new arcs, thanks to the very concept of the game.

Characters scream for a bigger screen, with colorful personalities and back stories, plus they got a design made to scale to awesomeness.

And with the world building, you got a solid base plus endless possibilities.

I enjoyed the game very much, but let's face it, it's too old for most new gamers to appreciate.

Re: Planescape: Torment pitch document (1997) [pdf]

#18
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

Then a few sections later

> Babes: Think babes. Then think more babes.

Slightly different times :)

Re: Planescape: Torment pitch document (1997) [pdf]

#19
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

Also, use of the word "babes" screams mid nineties.

Re: Planescape: Torment pitch document (1997) [pdf]

#20
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

Both human and Asian? That’s real representation.
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