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Spore Stats

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11–20 of 104 posts

Re: Spore Stats

#11

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

Spore wasn't really a victim of high expectation, but rather a cool ambitious idea that just didn't work as a game. Unlike many others, I think the game they delivered matched very well to what they demoed. The issue was that it just didn't congeal into a game. The sacrifices they did have to make (making it linear and limiting the freeform sandbox aspects) were necessary to make it a game at all. The ambitious "this will make you see the connection between all stages of life" goal isn't achievable if the game you're building isn't going to actually be a good game.

There just wasn't any good gameplay loop in there.

Re: Spore Stats

#13

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

Spore wasn't really a victim of high expectation, but rather a cool ambitious idea that just didn't work as a game. Unlike many others, I think the game they delivered matched very well to what they demoed. The issue was that it just didn't congeal into a game. The sacrifices they did have to make (making it linear and limiting the freeform sandbox aspects) were necessary to make it a game at all. The ambitious "this…

"There just wasn't any good gameplay loop in there. "

Opinions differ, to me it was a fun arcade game, with some evolution theme. No more, no less. But I also did not read anything about it before and had no expectations.

Re: Spore Stats

#14

Last time I played Spore a long time ago, it was very limited and linear.

I replayed it a few weeks ago and in terms of linearity, that's partially true. The game progress is pretty much set in stone, but you can chose how you play each stage, by being a diplomate or hostile (or a mix of both). Both options vary the game to some extent.

I for one see this simplicity as a feature. Recent simulation games are waaaaaay too complicated, and although fun, they start to overload my head after a few 10s of hours played. Spore on the other hand, is part of the classic game era where the control nobs are simple, but the fun you take out of rotating each nob is immeasurable.

If they do remake it, I hope they keep it simple.

Re: Spore Stats

#15

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

Spore wasn't really a victim of high expectation, but rather a cool ambitious idea that just didn't work as a game. Unlike many others, I think the game they delivered matched very well to what they demoed. The issue was that it just didn't congeal into a game. The sacrifices they did have to make (making it linear and limiting the freeform sandbox aspects) were necessary to make it a game at all. The ambitious "this…

There were plenty of good gameplay loops, they just didn't get enough time and development. Spore's biggest shortcoming, in my opinion, is that there's not enough of it.

The creature stage is interesting and fun, partially because it lasts long and there's an exploration element. Then you get to the tribal stage and the second tribal stage but with cars and honestly I kind of just rush through that. Then you get to the end game which is the most interesting (but least customisable) part.

The building blocks for two RTSes are there, but they've been dumbed down so far that there's no fun to be had. With a tech tree and bigger tribes, I think a minor Age of Empires stage could be great. The city stage would have the same benefits, but I can imagine a civ style game portraying the technological and cultural progress from the bronze age to the space age would be a nice intermediate. Instead of your evolutionary tree picking one or two arbitrary flags in each stage, you could keep the tech tree going for much longer. Show me how I got that teraforming equipment, don't just teleport it into the store because I traveled a thousand spots!

The end game could do more. Perhaps a Stellaris style unit distant unit control mechanic would allow for a more realistic galactic simulator, with different ships of your empire whizzing around while you go on your space adventure.

I have a feeling that if the game were developed by a Paradox or a Firaxis, the later stages would be a lot better.

It would be fun if Paradox were to set up a system where you can automatically launch the next game, all the way from Rome Total War through Hearts of Iron, and maybe jump to Stellaris from there. I know converters exist but it's not a perfectly clean process with fan projects needed for some steps.

Re: Spore Stats

#17

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

For as ambitious as it was, it just didn’t have any fun gameplay loops. It ended up being a bunch of mediocre and simplistic clones of much better games tied together with a rather academic concept. It was absolutely innovative, just not in any way that made it fun to play.

Re: Spore Stats

#18

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

It's usually not the developers fault, games media exploits hype from ferverent speculation to the point where even the things unsaid become evidence for features that don't exist.

It doesn't happen to every game just like not every video goes viral, but if the community picks your game to be next life changing event in their lives you will 100% disappoint them. It's been getting worse over the years and I basically don't pay attention to negative reviews anymore.

It feels like an over-centre mechanism, games can't be "good", they have to be the best ever or total trash, no in between.

Re: Spore Stats

#19

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

Spore wasn't really a victim of high expectation, but rather a cool ambitious idea that just didn't work as a game. Unlike many others, I think the game they delivered matched very well to what they demoed. The issue was that it just didn't congeal into a game. The sacrifices they did have to make (making it linear and limiting the freeform sandbox aspects) were necessary to make it a game at all. The ambitious "this…

There was a lot of potential, and I think that if they did a sequel where they added depth to every stage it would've been a lot better. I mean the last part of the game is a 4x like Stellaris, other parts are RTS / city builders, etc.

On that note, I wonder why there hasn't been anything like it from the indie developer space.

Re: Spore Stats

#20
post #10

Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…

....and then came Star Citizen.

One day, maybe, as long as whales keep pumping money into hypothetical ships that they might be able to use in a hypothetical upcoming game.
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