Apple Vision Pro: Apple’s first spatial computer
11–20 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#12Re: Apple Vision Pro: Apple’s first spatial computer
#13Re: Apple Vision Pro: Apple’s first spatial computer
#14Re: Apple Vision Pro: Apple’s first spatial computer
#15A bit pricey to become a household items (because a family needs 4 of them) but this is probably where things are heading to
There is so much engineering going on here that maybe ... it's simpler to start considering retina implants or just brain implants.
This was more like a work of art than a consumer device. I wonder if Oculus can steal some ideas ... Like, these device are not for gaming but general productivity. Ditch the 2 oculus controllers, put the battery in the 1 controller and wire it to the head. I m not convinced if eye tracking is worth it. oculus' controls are precise enough and in any case it's better to hold something instead of pointing and pinching the air, it makes the device more physical. dont know what is needed for the ability to render a full field of view but would be interesting to know what is the level of nausea this causes when movement is involved. I guess Apple purposely chose to eliminate all optic flow movement - all the apps appear to be stationary.
Re: Apple Vision Pro: Apple’s first spatial computer
#16Also Apple: Strap a pair of 4K displays an inch from your eyeballs!!!
Re: Apple Vision Pro: Apple’s first spatial computer
#17I hadn't seen that in the rumors leading up to the launch, its good to see apple still can keep some secrets.