I wish they'd make a handheld console
New DirectX 12-to-Metal translation could bring a world of Window games to macOS
11–20 of 21 posts
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#12I wish they'd make a handheld console
As in, a handheld device for which developers can publish games? Because they sell quite a lot of those.
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#13Earlier quoted context omitted.
Macs are sold as general purpose computers, not fixed function consoles designed to only run appstore select games.
Hardly any different from Windows then. In case you feel like mentioning Vulkan, it doesn't come in the box, works thanks to plugging into OpenGL ICD driver model and via GPU vendors, not OS vendor, and it isn't supported in all scenarios where DirectX is.
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#14Earlier quoted context omitted.
As in, a handheld device for which developers can publish games? Because they sell quite a lot of those.
I get what you mean, and yeah they already have it, it's called an iPhone, but there is a reason why I own a Nintendo Switch, an iPhone simply just isn't enough, and gaming on a touch screen isn't ideal, I can buy accessories.. but meh
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#15Earlier quoted context omitted.
I get what you mean, and yeah they already have it, it's called an iPhone, but there is a reason why I own a Nintendo Switch, an iPhone simply just isn't enough, and gaming on a touch screen isn't ideal, I can buy accessories.. but meh
There are literally game pads that attach to iPhone like a switch
That kind of accessories usually map physical buttons to touch inputs on screen, not idea
Similar to movies, that's not because you can watch movies on your phone that you'll want to watch all your movies on your phone, a dedicated device is often what you want
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#16Earlier quoted context omitted.
Hardly any different from Windows then. In case you feel like mentioning Vulkan, it doesn't come in the box, works thanks to plugging into OpenGL ICD driver model and via GPU vendors, not OS vendor, and it isn't supported in all scenarios where DirectX is.
Microsoft doesn't make GPUs.
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#17Earlier quoted context omitted.
Hardly any different from Windows then. In case you feel like mentioning Vulkan, it doesn't come in the box, works thanks to plugging into OpenGL ICD driver model and via GPU vendors, not OS vendor, and it isn't supported in all scenarios where DirectX is.
>Hardly any different from Windows then. How so?
https://learn.microsoft.com/en-us/windows-hardware/drivers/d...
That is how GPU vendor drivers expose OpenGL and Vulkan, via ICD, they aren't even supported on the Windows SDK, it is up to you to get the header files and libraries to link against the DLLs provided by the GPU vendors.
From Windows SDK point of view, OpenGL 1.1 is what is shipped in the box.
https://learn.microsoft.com/en-us/windows/win32/OpenGL/openg...
Even the "OpenGL improvements" introduced in Windows 8 rely on DirectX 3D APIs, https://learn.microsoft.com/en-us/windows-hardware/drivers/d...
There is no support for OpenGL/Vulkan on UWP, XBox, HoloLens, Win32 sandboxes, while OpenGL/Vulkan on WSL are exposed via a DirectX driver wrapper, similar to MoltenVK.
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#18(I still hold out hope that one day Apple will release a translation layer that seamlessly and efficiently converts DirectX/Vulkan to Metal; the raw GPU power sitting in any given M1 or M2 laptop blows any integrated graphics laptop out of the water, competes with high-end discrete GPU gaming laptops, and the Ultra M1/M2s can go toe-to-toe with pretty much every PC GPU except the 3090 and up. So much potential…)
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#19Earlier quoted context omitted.
>Hardly any different from Windows then. How so?
DirectX is the official API, OpenGL and Vulkan only work because of backwards compatibility Microsoft never got rid of ICD ABI they introduced back when OpenGL in Windows NT was a thing. https://learn.microsoft.com/en-us/windows-hardware/drivers/d... That is how GPU vendor drivers expose OpenGL and Vulkan, via ICD, they aren't even supported on the Windows SDK, it is up to you to get the header files and libraries to…
Re: New DirectX 12-to-Metal translation could bring a world of Window games to macOS
#20Earlier quoted context omitted.
DirectX is the official API, OpenGL and Vulkan only work because of backwards compatibility Microsoft never got rid of ICD ABI they introduced back when OpenGL in Windows NT was a thing. https://learn.microsoft.com/en-us/windows-hardware/drivers/d... That is how GPU vendor drivers expose OpenGL and Vulkan, via ICD, they aren't even supported on the Windows SDK, it is up to you to get the header files and libraries to…
So very different then Mac then.
OpenGL is legacy on Mac. OpenGL relies on a legacy ICD ABI on Windows.
Vulkan uses MoltenVK on Mac. Vulkan either uses legacy OpenGL ICD ABI on Windows, or relies on DirectX 12 translation layer, while WSL relies on dxgkrnl, a VM host driver that translates GL/Vulkan into DirectX as well.
Pretty much alike.