Rio: Terminal app built over WebGPU, WebAssembly and Rust
11–20 of 134 posts
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#12Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#13My question is what's their selling point, I used the past few years few terminals that have pretty good features: - Alacritty minimal and blazingly fast - Wezterm with batteries included - Warp even batteries included
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#14This is the first GUI app I've seen built with WebGPU. This is pretty interesting, could this be the future of cross platform GUI frameworks?
AFAIK wezterm[1] and warp[2] are built on top of the WebGPU [1] https://wezfurlong.org/wezterm/ [2] https://www.warp.dev
edit: found the reference at https://twitter.com/nathansobo/status/1619398212712022017
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#15Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#16[flagged]
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#17[flagged]
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#18Earlier quoted context omitted.
AFAIK wezterm[1] and warp[2] are built on top of the WebGPU [1] https://wezfurlong.org/wezterm/ [2] https://www.warp.dev
I thought Warp was built with GPUI from https://zed.dev/ , which is built using Metal (thus macOS only). edit: found the reference at https://twitter.com/nathansobo/status/1619398212712022017
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#19[flagged]
What webgpu needed is graphics drawing applications are most graphics drawing apps on web are still using canvas 2d or SVG, not even webgl.
If we are to build a graphic heavy tool like figma - all choices we have are mostly SVG.
Re: Rio: Terminal app built over WebGPU, WebAssembly and Rust
#20Earlier quoted context omitted.
Check the roadmap, it's macOS desktop -> web browser -> linux desktop -> windows desktop -> nintendo switch (??)
I'll switch when it runs on my Tamagochi.