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Our Amiga Demo-Creator Turns 36 Years

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Re: Our Amiga Demo-Creator Turns 36 Years

#11
A "demo creator" strikes me as a bit of an oxymoron, demos are usually all about demonstrating knowledge and programming acumen of the target machine, using a generator to do all the work of making a scrolling message on a static background seems a bit like trying to open an art gallery selling clipart.

Re: Our Amiga Demo-Creator Turns 36 Years

#12
post #11

A "demo creator" strikes me as a bit of an oxymoron, demos are usually all about demonstrating knowledge and programming acumen of the target machine, using a generator to do all the work of making a scrolling message on a static background seems a bit like trying to open an art gallery selling clipart.

A debate that's been running ever since it became possible to reuse code from others (the current iteration seems to be "is using game engines in demos ok or not?!", whereas using libraries for specific tasks is widely accepted by now).

The "would be used by quite a few groups to kick-start their Amiga demo-game, including the legendary Fairlight." part is IMHO telling: such a generator is not enough to produce truly outstanding work, but it is an on-ramp into the scene. Demos are usually made great by code and art.

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