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It's A(door)able

ncase.me

11–20 of 122 posts

Re: It's A(door)able

#11
post #10
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

I tried to go wrong way and i was not able to do. Thanks for telling us

"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder

Re: It's A(door)able

#12
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

Although there's just about time to make the middle of the message "fox".

Re: It's A(door)able

#15
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

On the middle one they only check if you go backwards from the position of the key (I got it to work clockwise). If you continue on the intended path and then go back the clock won't go faster. You have to be fast though.
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