Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
I tried to go wrong way and i was not able to do. Thanks for telling us
It's A(door)able
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"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
Re: It's A(door)able
#12Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
Although there's just about time to make the middle of the message "fox".
Re: It's A(door)able
#13That's one way to make me blush while at work haha
Re: It's A(door)able
#14For some reason I assumed it was to do with https://ncases.com/ - it's unrelated!
Nicky Case has been doing these interactive experiences for quite a while, I love every single one of them
Re: It's A(door)able
#15Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
On the middle one they only check if you go backwards from the position of the key (I got it to work clockwise). If you continue on the intended path and then go back the clock won't go faster. You have to be fast though.
Re: It's A(door)able
#16addiction level over 9000
Re: It's A(door)able
#17It's very coercive, and therefore insincere.
Re: It's A(door)able
#18Love that!
Re: It's A(door)able
#19awww!
Re: It's A(door)able
#20It's very coercive, and therefore insincere.
You will let me love you!