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GameBox is a programmable, turn-based, WebAssembly game platform

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Re: GameBox is a programmable, turn-based, WebAssembly game platform

#11
post #8

Earlier quoted context omitted.

[flagged]

Doesn't WASM even use native machine hardware and video cards? So like the gap is closing between a binary and a browser.

WASM is run in a "brain in a jar" type execution model, with basically zero knowledge or access to its external environment (the "host"). So it could absolutely take advantage of these kinds of peripherals, but the host enviornment would provide import functions that enable it to interact with resources like a video card.

The gap is definitely closing as you say, and WebAssembly provides a path for it, as well as a security model that doesn't put users at risk.

Re: GameBox is a programmable, turn-based, WebAssembly game platform

#16
post #8

Earlier quoted context omitted.

[flagged]

Doesn't WASM even use native machine hardware and video cards? So like the gap is closing between a binary and a browser.

Uses it, but with more abstraction / less directly than machine code would.

Re: GameBox is a programmable, turn-based, WebAssembly game platform

#17
post #8

Earlier quoted context omitted.

[flagged]

Idk what the parent comment was, but I'm guessing it's the "REAL code runs in binaries" or "there is no cloud" you see sometimes around here. Best not to take it personally.

haha I don't take it personally, but I do think people deserve to be called out when they are flagrantly disrespectful not only to the individuals who work on the primary project, but the second-order disrespect to people around the world advancing capabilities of the web and making technology more accessible.

I appreciate the advice though, thank you!

Re: GameBox is a programmable, turn-based, WebAssembly game platform

#18
post #8

Earlier quoted context omitted.

[flagged]

Idk what the parent comment was, but I'm guessing it's the "REAL code runs in binaries" or "there is no cloud" you see sometimes around here. Best not to take it personally.

> Is there any valid reason for crippling a game by making it on a web browser

That's what it said, you can see it yourself if you enable "showdead" in settings.

https://news.ycombinator.com/user?id=hot_gril

Re: GameBox is a programmable, turn-based, WebAssembly game platform

#19
post #18

Earlier quoted context omitted.

Idk what the parent comment was, but I'm guessing it's the "REAL code runs in binaries" or "there is no cloud" you see sometimes around here. Best not to take it personally.

> Is there any valid reason for crippling a game by making it on a web browser That's what it said, you can see it yourself if you enable "showdead" in settings. https://news.ycombinator.com/user?id=hot_gril

Oh, thanks!

Re: GameBox is a programmable, turn-based, WebAssembly game platform

#20

Earlier quoted context omitted.

Idk what the parent comment was, but I'm guessing it's the "REAL code runs in binaries" or "there is no cloud" you see sometimes around here. Best not to take it personally.

haha I don't take it personally, but I do think people deserve to be called out when they are flagrantly disrespectful not only to the individuals who work on the primary project, but the second-order disrespect to people around the world advancing capabilities of the web and making technology more accessible. I appreciate the advice though, thank you!

They'd be upset about my stack too. It catches up with them at some point anyway.
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