They're currently $300k over their goal. Amazing. Can we get a Kickstarter project going for an open-engine, updated graphics, Grim Fandango?
Double Fine Adventure
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Re: Double Fine Adventure
#12They're currently $300k over their goal. Amazing. Can we get a Kickstarter project going for an open-engine, updated graphics, Grim Fandango?
Do you think there is ever a risk to being "over-funded"? I know it sounds stupid, but it's an honest question.
I think that's a case where it shouldn't be too much of a risk.
Re: Double Fine Adventure
#13Re: Double Fine Adventure
#14I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
Re: Double Fine Adventure
#15Re: Double Fine Adventure
#16I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
Schafer is the kind of guy who wins awards and accolades, but doesn't move as many millions as, say, "Call of Duty 45: Modern Ware 38: Future Warfare." His stuff is wildly inventive, but it's quirky and plays to a (relatively) niche audience.
But I'd argue that Schafer and Kickstarter are a great pair, precisely because of that dynamic. He's got his fanbase. While that fanbase is smaller than the Big Studio Franchise customer base, it's much more devoted. And if he can work directly with his loyal fanbase, ideally even growing it in the process, then he can do well financially and operate with greater creative freedom.
Re: Double Fine Adventure
#17What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
The only surprise with this is that you wonder why he didn't do it already.
Re: Double Fine Adventure
#18What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
Re: Double Fine Adventure
#19What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
Re: Double Fine Adventure
#20I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
Publishers are ever-increasingly risk-averse - particularly when modern console games cost as much as they do to produce (eg. >$50MM). Movie licenses and sequels tend to do well, so that's where bulk of the money goes.
More innovative/creative games, (and Double Fine's are definitely in this category), are often critical successes, but perform poorly in financial terms. (We could argue as to whether this is due to people simply not wanting those kind of games, or whether it's due to publishers not committing to really pushing them).
I'm really glad to see Tim trying something like this, and really, really hope it works out. I'd love to see another viable mechanism for indie game development.