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Why computer modeling should become a popular hobby (1996)

qrg.northwestern.edu

11–20 of 34 posts

Re: Why computer modeling should become a popular hobby (1996)

#11
post #10

Another hobby soon to be taken away by Transformer Models.

Modeling is a process to help explain phenomena. I'm doubtful a particular deep neural network architecture can replace even the few examples provided in the article. It might be a useful tool to augment, but it won't replace the high level idea of being able to build and interpret computer models.

Re: Why computer modeling should become a popular hobby (1996)

#12

It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.

Ironically it reads perfectly fine on my mobile phone. The text flows edge to edge with a comfortable width--there's no zooming or panning or frustration like many modern websites viewed on mobile devices today.

Re: Why computer modeling should become a popular hobby (1996)

#13

It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.

Ironically it reads perfectly fine on my mobile phone. The text flows edge to edge with a comfortable width--there's no zooming or panning or frustration like many modern websites viewed on mobile devices today.

You must have a larger phone than I do…

Re: Why computer modeling should become a popular hobby (1996)

#15
post #5
post #2

[1996]

And most of the links no longer exist.

They were all broken, but there is still material about the projects out there.

https://hypergami.org/

https://agentsheets.com/

https://sites.google.com/site/modelitproject/learner-centere...

https://web.stanford.edu/~roypea/HTML1%20Folder/Covis.html

https://www.qrg.northwestern.edu/ideas/avlidea.htm

https://www.qrg.northwestern.edu/ideas/sesidea.htm

Re: Why computer modeling should become a popular hobby (1996)

#18
post #16

It's good to have the occasional reminder that the letterboxing modern websites use is not, in fact, a total waste of screen real estate.

You can just resize the window, you know.

This. The vast majority of my windows are not maximised, since my monitors are large enough.

Re: Why computer modeling should become a popular hobby (1996)

#19
I might agree with the argument when it comes to plastic modelling, but I would disagree when it comes to wooden ship modelling.

I've been building a wooden ship model kit that I got many years ago, and have utterly enjoyed the process of trying to create something that is both historically accurate, as well as aesthetically pleasing. The selection, preparation, and treatment of the materials used is a huge factor in creating something desirable.

Let's just say I find more value over taking a few weeks to experiment with various wood aging and staining techniques to get just the right look for the weathered decks than I would tweaking a shader.

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