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Dear business people, an iOS app actually takes a lot of work

kentnguyen.com

11–20 of 135 posts

Re: Dear business people, an iOS app actually takes a lot of work

#11
Our app (shameless plug: itunes.apple.com/us/app/little-heroes/id477247738?ls=1&mt=8) cost $15K to make by a Toronto-based developer. We were able to keep the costs that low (I think that's a pretty good price for a better than average iPad app) because (1) all of the art was done in house and (2) all of the server side functionality was done in house. Our app developer just had to wire up the various pieces. (I say just sarcastically, it was still a lot of work).

If you have to outsource the entire cost of development, and you want a good looking, well functioning app, it's very expensive. And then there are the inevitable upgrades, improvements etc.

Re: Dear business people, an iOS app actually takes a lot of work

#12
post #4

This is completely false. Only a decent iOS app takes a lot of work. A crappy one can be done very quickly and cheaply.

I think it's a safe assumption to make that the author was talking about building high quality apps that one can be proud of.

Re: Dear business people, an iOS app actually takes a lot of work

#13

I wonder how much of the server aspect is reduced with the existence of parse.com. You still have to build your model, but I would imagine a lot of the server setup and "data format" concerns are no longer valid.

by the same amount Amazon AWS invalidates my company's compute cluster (hint: by 0% in our case). No size fits all.

Re: Dear business people, an iOS app actually takes a lot of work

#14
Please raise your hand if you're approached by on a weekly/monthly basis by some bright-eyed, overly optimistic, non-technical person who wants you to build them an "app", of any kind, for the quoted price of somewhere between $10K - $20K.

That's the price of a demo.

Re: Dear business people, an iOS app actually takes a lot of work

#15

Our app (shameless plug: itunes.apple.com/us/app/little-heroes/id477247738?ls=1&mt=8) cost $15K to make by a Toronto-based developer. We were able to keep the costs that low (I think that's a pretty good price for a better than average iPad app) because (1) all of the art was done in house and (2) all of the server side functionality was done in house. Our app developer just had to wire up the various pieces. (I say…

So $15k was the cost the iOS developer charged you?

What was the cost of having the art assets and server side functionality done in house?

Adding that to the $15k seems to be the actual cost of the app.

Also how much time was spent designing the app before art assets were made or server side programming started?

Re: Dear business people, an iOS app actually takes a lot of work

#16
This is a general problem with custom software, not just iOS apps.

Most businesses outside major corporations didn't start commissioning custom software until the rise of the commercial use of the internet in the late '90s, when all kinds of small and medium sized businesses wanted their own website. Websites were relatively simple back then, and the people willing and able to make them cheap. Hell, even though I was already a professional programmer for years, back in 1994 the idea that someone would pay a few hundred bucks me to make a "homepage" was just cool enough in itself.

Websites became more complicated applications, no longer something hobbyists could do on the side, and became more diverse, including apps for specific platforms like iOS. The cost of having an online presence has multiplied many times in less than a decade because of the sheer amount of work involved, and the level of professionalism required these days.

But most businesses don't commission software ever few months, or even every few years. So every time they want a new app, or a refresh of their website, they are suddenly faced with a shockingly high price tag compared to the last time they wanted something similar (or at least similar from their perspective).

And we're only just getting started. The shortage of decent developers has only begun to translate itself into higher costs. Most employers are still rather conservative in the current economic climate, and developers are notoriously bad at selling themselves.

Re: Dear business people, an iOS app actually takes a lot of work

#17
My company builds enterprise grade apps (meaning they tie into enterprise systems) and what often is missed is the amount of time (money) required to get usability correct. What often is missed is why usability is important. They think their web application or on-premise application can simply be ported over to mobile very easily.

WRONG. Mobile applications supplement existing solutions, which means they generally are a subset of features tailored to a handheld device. Enterprises generally don't adapt a lean methodology. For example they just assume that the current Facebook app you see today was birthed in a weekend...as Facebook itself was. Which, as we know all know here, is simply not true.

Re: Dear business people, an iOS app actually takes a lot of work

#19
The author hints at, but doesn't push the issue that the cost is all really in the customization. If you were to build an app using only standard apple components, the cost would be significantly less (at least 2x). Those custom components take a lot of effort, particularly when you end up hacking Quartz.

A quick example, I implemented a very good looking custom badge system for an app. The result looked just liked design, could be generated programmatically, and worked like a charm. It also took me a couple of days to implement the whole thing in quartz. If I were doing this as consulting, that's a $2-3000 feature. These things add up very quickly, particularly if someone wants to "try a few out."

Re: Dear business people, an iOS app actually takes a lot of work

#20

Please raise your hand if you're approached by on a weekly/monthly basis by some bright-eyed, overly optimistic, non-technical person who wants you to build them an "app", of any kind, for the quoted price of somewhere between $10K - $20K. That's the price of a demo.

Also, raise your other hand if you later hear some competitor has actually taken the job for $10K-$20K.

As a bonus, wave both hands if some time late you hear said potential client has been screwed by said competitor, either by failing to deliver, delivering useless crap or ending up charging at least double that for "extra work".

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