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Epic Games to pay $245M for tricking users into making unwanted charges

ftc.gov

11–20 of 318 posts

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#11
> the FTC said that Epic deployed a variety of design tricks known as dark patterns aimed at getting consumers of all ages to make unintended in-game purchases.

Isn't it funny how they $h!t on Apple/Google gate keeping practices? Is this a part of Project Liberty to bypass stores and scam users?

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#12

> Additionally, the order bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges. This could be bigger than people realize. This is very common in many tech companies like Uber/Doordash/Sony/etc. where if you do a chargeback, you often get blacklisted on their service. It would be amazing if this starts to end this practice, and you can actually have authority to get your m…

This order doesn't broadly apply beyond Epic. It seems to me that they're blocking Epic from locking accounts specifically because of the dark patterns they used to get users to accidentally spend money.

I doubt this would be applied to other companies unless they also found those companies used confusing UIs to get people to pay. Which is still good news nonetheless, as the main issue for me is all these dark patterns in the first place.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#13
post #11

> the FTC said that Epic deployed a variety of design tricks known as dark patterns aimed at getting consumers of all ages to make unintended in-game purchases. Isn't it funny how they $h!t on Apple/Google gate keeping practices? Is this a part of Project Liberty to bypass stores and scam users?

To be honest though - there are no good guys here. They're all awful.

Google and Apple take insane cuts out of any money moving on their platform and while Epic uses predatory tactics to trap people into subscriptions Apple and Google do the same.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#14
post #7

Does anyone here know exactly what these patterns are?

I play Fortnite so I can answer. Basically purchase in Fortnite was instant. You clicked/touched on the button > you bought it instantly. There were no confirmation screens, no "are you sure" etc nothing. One click purchase. And cancellation was very limited, basically non existent. Credit cards were also saved instantly so no further interaction needed for later purchases, so some kids ended up spending a lot withou…

This is in sharp contrast to Roblox where a purchase attempt pops up a confirmation screen, a clear explanation of what you’re purchasing, what the cost is, and what your balance will be post-purchase. And then it makes you wait a few seconds before it enables the “purchase” button itself.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#15

> Additionally, the order bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges. I really wish more companies were required to still allow account access after disputing a credit card charge.

I'd like something that broadly prohibited any company that 1) acts as a gatekeeper for any third party services, or 2) offers digital "purchases" from blocking user access to their account without having to first prove overt nefarious actions that disrupt the service. And not some hand-wavy TOS violation, but it should be impossible to block someone more than temporarily without going through some kind of arbitration process.

If a company doesn't want to deal with this hassle, don't offer up "Sign in with Google/Apple/Facebook/whatever" (I'm talking about Google/Apple/FB/whatever in this scenario), and don't "sell" digital goods that are hosted online.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#16

> Additionally, the order bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges. This could be bigger than people realize. This is very common in many tech companies like Uber/Doordash/Sony/etc. where if you do a chargeback, you often get blacklisted on their service. It would be amazing if this starts to end this practice, and you can actually have authority to get your m…

I wonder if CC companies have a way of punishing companies for this. At least in my circles, the sense of security from having charge-backs is a huge reason a lot of people even use CCs. If Visa told Uber/Epic/etc "you can't use our network if you're going to undermine our features".

Though it would smell a bit like a giant squashing ants... anti-trust and all that. :/ So maybe government getting a handle on Dark Patterns is the best way to do things.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#17
Quite frankly in-game purchases has destroyed an entire industry for me.

Mobile games are so filled with this junk I don't even bother looking at them any more.

I avoid anything on PC that has a store, repeating season passes or virtual currency of any kind. It's even coloured my view of the types of add-on DLC that 20 years ago would have been a legitimate expansion pack, purely because it feels too similar to the dark patterns used in stores.

I refuse to give money to the companies that push these financial cons on people.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#18

> Additionally, the order bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges. This could be bigger than people realize. This is very common in many tech companies like Uber/Doordash/Sony/etc. where if you do a chargeback, you often get blacklisted on their service. It would be amazing if this starts to end this practice, and you can actually have authority to get your m…

I'd love to see this formalized as a rule/right. I essentially can't file a chargeback against Amazon or Steam, ever, because of the likely repercussions to the rest of my libraries there.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#19

That's the second time now I read about Epic Games paying a fine for doing something obviously shady and illegal. I slowly get the impression that Epic Games might be a bit more scammy than your average company.

Yeah, it makes their kerfuffle with Apple look a bit different.

Because Apple charges 30%. And Apple can keep that if there is a refund.

In this case, Epic is returning money. They would ideally be net zero on this whole debacle. You mistakenly bought $10 worth of skins, Epic collected that $10. Then you get refunded $10, Epic returns that $10. In the App Store scenario. You mistakenly bought $10 worth of skins, Apple collected that $10, gave $7 to Epic. Then you get refunded $10, Apple returns that $10, and then collects that $10 from Epic. Epic loses $3 on the exchange.

And if this is just refunding the purchases, it's kind of a good deal for Epic. As they essentially got an interest free loan from their customers.

Re: Epic Games to pay $245M for tricking users into making unwanted charges

#20

> In Spring 2018, Epic executives and managers discussed adding a confirm purchase button to prevent accidental purchases. Though employees were concerned that “it is a bit of a dark UX pattern to not have confirmation on ‘destructive’ actions,” Epic feared that adding a confirmation button would add “friction,” “result in a decent number of people second guessing their purchase,” and reduce the number of “impulse pu…

And despite Epic having great games, this is why I have not installed it or paid for any of their product so far.

Also why steam is still the leader despite having a terrible UI: they have been very good to their customers.

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