BlinderKitten is built on top of JUCE framework, with the OrganicUI. There are several open source DMX lighting consoles for desktop, this one seems particularly nice and with fresh controlling paradigm ideas.
BlinderKitten: Free lighting software
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Re: BlinderKitten: Free lighting software
#12This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/
Re: BlinderKitten: Free lighting software
#13BlinderKitten is built on top of JUCE framework, with the OrganicUI. There are several open source DMX lighting consoles for desktop, this one seems particularly nice and with fresh controlling paradigm ideas.
Can you link to those other projects?
The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1]
Juce framework [2]
OrganicUI [3]
Re: BlinderKitten: Free lighting software
#14Would love if the landing page had some screenshots, or if there were something in the navbar to link to a demo video. Looks cool though!
Re: BlinderKitten: Free lighting software
#15This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/
I'm not seeing any open source license in the repo, so this is more "public source" than open source. You can't modify and redistribute the code for eg.
Re: BlinderKitten: Free lighting software
#16Re: BlinderKitten: Free lighting software
#17Earlier quoted context omitted.
Can you link to those other projects?
Sure. The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1] Juce framework [2] OrganicUI [3] [1] https://gdtf.eu/docs/list-of-projects/ [2] https://juce.com/ [3] https://github.com/benkuper/juce_organicui/
Re: BlinderKitten: Free lighting software
#18Earlier quoted context omitted.
Sure. The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1] Juce framework [2] OrganicUI [3] [1] https://gdtf.eu/docs/list-of-projects/ [2] https://juce.com/ [3] https://github.com/benkuper/juce_organicui/
Is there a linter/checker for this file format?
[1] https://github.com/mvrdevelopment/spec
Re: BlinderKitten: Free lighting software
#19This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/
I'm not seeing any open source license in the repo, so this is more "public source" than open source. You can't modify and redistribute the code for eg.
Re: BlinderKitten: Free lighting software
#20No SSL certificate on the site, so here's the GitHub repo: https://github.com/norbertrostaing/BlinderKitten/
Hmmm, I wonder what the license is for this.