Live data from Hacker News

BlinderKitten: Free lighting software

blinderkitten.lighting

11–20 of 27 posts

Re: BlinderKitten: Free lighting software

#12

This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/

I'm not seeing any open source license in the repo, so this is more "public source" than open source. You can't modify and redistribute the code for eg.

Re: BlinderKitten: Free lighting software

#13
post #11

BlinderKitten is built on top of JUCE framework, with the OrganicUI. There are several open source DMX lighting consoles for desktop, this one seems particularly nice and with fresh controlling paradigm ideas.

Can you link to those other projects?

Sure.

The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1]

Juce framework [2]

OrganicUI [3]

[1] https://gdtf.eu/docs/list-of-projects/

[2] https://juce.com/

[3] https://github.com/benkuper/juce_organicui/

Re: BlinderKitten: Free lighting software

#15
post #12

This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/

I'm not seeing any open source license in the repo, so this is more "public source" than open source. You can't modify and redistribute the code for eg.

Looks like it might also be GPL violating, some of the external deps included in the repo are copyleft.

Re: BlinderKitten: Free lighting software

#17
post #11

Earlier quoted context omitted.

Can you link to those other projects?

Sure. The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1] Juce framework [2] OrganicUI [3] [1] https://gdtf.eu/docs/list-of-projects/ [2] https://juce.com/ [3] https://github.com/benkuper/juce_organicui/

Is there a linter/checker for this file format?

Re: BlinderKitten: Free lighting software

#18
post #17

Earlier quoted context omitted.

Sure. The device definitions come as GDTF files, see the spec and other projects that utilize GDTF here [1] Juce framework [2] OrganicUI [3] [1] https://gdtf.eu/docs/list-of-projects/ [2] https://juce.com/ [3] https://github.com/benkuper/juce_organicui/

Is there a linter/checker for this file format?

There are xsd and schematron schemas [1], see docs generated from the xsd [2]. The GDTF editor on https://gdtf-share.com [3] also has deeper internal validation some of the data logic.

[1] https://github.com/mvrdevelopment/spec

[2] https://gdtf.eu/gdtf/xsd/xsd/

[3] https://gdtf-share.com/

Re: BlinderKitten: Free lighting software

#19
post #12

This is like QLab [0], right? If so, it's fantastic to see an open-source solution pop up in this space. That was very fun software to play around in when I was using it for an immersive tabletop roleplaying game I ran. Is the goal to focus exclusively on lighting control, or will other types of effects (sounds, video, HTTP) be included eventually as well? [0] https://qlab.app/

I'm not seeing any open source license in the repo, so this is more "public source" than open source. You can't modify and redistribute the code for eg.

Looks like a PR adding a GPL 3.0 license was just merged: https://github.com/norbertrostaing/BlinderKitten/pull/1
Post reply on HN