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Cities: Skylines II

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11–20 of 267 posts

Re: Cities: Skylines II

#11
post #3

I have a feeling that this isn't going to be available on the Series S (or if it is, it'll be like CP2077 on the original PS4/XB1). Oh well.

I don't think there's been any official communication from MS, but it seems well-established at this point that Xbox games are required to release both on Series X and S, and with feature parity - except for graphics modes.

Re: Cities: Skylines II

#13
I hope this time the game can really take advantage of multi core computing, the first one was bounded to a single core: a long as a city has more than 5/10k citizens, it starts lagging

Re: Cities: Skylines II

#14
I have put many hours into Cities Skylines and I am really looking forward to this. The obvious thing people will want them to fix is traffic and vehicle pathfinding, put personally I hope they let us build more pedestrian-focused streets. I so desperately want to build walk and bike friendly cities with beautiful pedestrian malls and walking-only streets but the game kind of forces you to build out extensive car infrastructure. I also hope they offer a way to do true mixed-use building instead of being forced to choose residential/commercial/industrial/office.

Re: Cities: Skylines II

#16
post #7

I'll be so excited if this allows multiplayer city building. Imagine the possibilities... First of all, you get to collaborate and build things faster. You could have a voting mechanic where the citizens (AI) resolves conflicts. You could assign roles to subordinate players to manage things like traffic, services, new developments, etc. You could implement trade across city lines, and have acquisitions. It could easi…

And the other players could show up at city council subcommittee hearings to denounce your mouse clicks as the insidious, carceral hand of Big Developer, sucking the character right out of the neighborhood.

[dead]

Re: Cities: Skylines II

#17
Well crap, I'm going to have some serious competition :D

I've been developing a city builder myself over the last year (Metropolis 1998). I wanted to do a 3D version sometime in the future, but alas. Maybe people will be tired of purchasing $15 DLCs on top of a shallow base game (probably not).

Time to get to work

Re: Cities: Skylines II

#20
I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo.

That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go?

It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options and I'm not sure what to do.

On the other hand, games like Tropico (at least the later titles - 3, 4, 5, 6) having a "story" to play through help a bit because there is direction in what to build and where. Conversely, though, cities I build in Tropico end up being haphazard patch jobs where I find an empty space and put a dozen wind turbines in it because that's what the mission calls for, and so I miss out on some of the potential satisfaction.

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