I have a feeling that this isn't going to be available on the Series S (or if it is, it'll be like CP2077 on the original PS4/XB1). Oh well.
Cities: Skylines II
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Re: Cities: Skylines II
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#16I'll be so excited if this allows multiplayer city building. Imagine the possibilities... First of all, you get to collaborate and build things faster. You could have a voting mechanic where the citizens (AI) resolves conflicts. You could assign roles to subordinate players to manage things like traffic, services, new developments, etc. You could implement trade across city lines, and have acquisitions. It could easi…
And the other players could show up at city council subcommittee hearings to denounce your mouse clicks as the insidious, carceral hand of Big Developer, sucking the character right out of the neighborhood.
Re: Cities: Skylines II
#17I've been developing a city builder myself over the last year (Metropolis 1998). I wanted to do a 3D version sometime in the future, but alas. Maybe people will be tired of purchasing $15 DLCs on top of a shallow base game (probably not).
Time to get to work
Re: Cities: Skylines II
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#19I have no confidence in the sequel.
Re: Cities: Skylines II
#20That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go?
It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options and I'm not sure what to do.
On the other hand, games like Tropico (at least the later titles - 3, 4, 5, 6) having a "story" to play through help a bit because there is direction in what to build and where. Conversely, though, cities I build in Tropico end up being haphazard patch jobs where I find an empty space and put a dozen wind turbines in it because that's what the mission calls for, and so I miss out on some of the potential satisfaction.