This is like KSP but without the fun.
Show HN: Lander, a lunar lander style web game
11–20 of 185 posts
Re: Show HN: Lander, a lunar lander style web game
#12Apparently, it's all about feathering the throttle. Very nice! Near-perfect landing, super smooth Score: 96.5 point landing Speed: 1.1mph Angle: 0.7° Time: 45 seconds Flips: 0 Max speed: 43.7mph Max height: 256ft Engine used: 73 times Boosters used: 37 times https://ehmorris.com/lander/ --- I see it took you about seven months from "Initial Commit" to its current state. How did you stay on track all that time?
Thanks for playing!
Re: Show HN: Lander, a lunar lander style web game
#13Also, could the trajectory stay visible at all times? That would help plan burns better.
Re: Show HN: Lander, a lunar lander style web game
#14Apparently, it's all about feathering the throttle. Very nice! Near-perfect landing, super smooth Score: 96.5 point landing Speed: 1.1mph Angle: 0.7° Time: 45 seconds Flips: 0 Max speed: 43.7mph Max height: 256ft Engine used: 73 times Boosters used: 37 times https://ehmorris.com/lander/ --- I see it took you about seven months from "Initial Commit" to its current state. How did you stay on track all that time?
Yes but you can also compete on using as little throttle/booster as possible! IMO the perfect landing is one where you engage the engine at the exact right moment to touch down at The older commits were part of a previous idea that I abandoned, then a few weeks ago I deleted almost everything and gave it another try. Thanks for playing!
Re: Show HN: Lander, a lunar lander style web game
#15 Basically a fender bender, but you landed
Score: 45.4 point landing
Speed: 3.5mph
Angle: 9.5°
Time: 62 seconds
Flips: 18
Max speed: 86.8mph
Max height: 1276ft
Engine used: 32 times
Boosters used: 55 timesRe: Show HN: Lander, a lunar lander style web game
#16Re: Show HN: Lander, a lunar lander style web game
#17I'd love to see an indicator showing how quickly you are rotating. That would make the final touchdown a lot easier to get straight, IMO. Also, could the trajectory stay visible at all times? That would help plan burns better.
IMO it looked like a big noodle, and the "needle" at the bottom bounces around distractingly. Plus, without the help all the time, it's a little harder!
Re: Show HN: Lander, a lunar lander style web game
#18Re: Show HN: Lander, a lunar lander style web game
#19Re: Show HN: Lander, a lunar lander style web game
#20Awesome, the highest crash landing speed I was able to achieve was 97.7 MPH after about 20-30 attempts.