C&C is not the "grandaddy" of RTS. Dune 2 is.
Or Herzog Zwei or perhaps earlier games (Ancient Art of War anyone?). (sadly I guess this discussion somehow has to come up every time someone mentions the word RTS.)
Command and Conquer – Programming an RTS game in HTML5 and Javascript
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Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#12C&C is not the "grandaddy" of RTS. Dune 2 is.
Or Herzog Zwei or perhaps earlier games (Ancient Art of War anyone?). (sadly I guess this discussion somehow has to come up every time someone mentions the word RTS.)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#13Command and Conquer Tiberium Alliances brings the battle to your browser in this epic strategy MMO. Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&C Tiberium Alliances allows players to experience C&C in a brand new way. Using HTML 5 technology, players are able to access their game from any web accessible browser making this one of the first truly portable mmo strategy titles to hit the market. Apply for the Closed Beta today at www.TiberiumAlliances.com and get into the closed beta.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#14http://en.wikipedia.org/wiki/Real-time_strategy
Also please don't use a black background. The dark blue links are really hard to see clearly!
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#15Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#16You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks.
(speaking as someone who as tried recreating a popular turn based strategy game using HTML5..)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#17dwarf fortress next!
Let just say the game takes place in a dyson sphere in the far future.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#18I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…
/not an expert on copyright and honestly curious
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#19i'd suggest using Git properly instead of making a new copy of the main JS file with every version: https://github.com/adityaravishankar/command-and-conquer/tre... it would also be nice if you separated out the code into functional modules (as opposed to event functions) so that parts can be reused. I was interested in checking out your selection code since I implemented my own recently. better modules and functional…
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#20Any one else with this issue?