Earlier quoted context omitted.
There are a number of GUI interfaces to NetHack on their wiki [1] [1] https://nethackwiki.com/wiki/Graphical_user_interface
Unfortunately some of these aren't very good in some cases, for eg you can't click on the map in the X11 version under GNOME XWayland and the Qt interface just doesn't start on Debian.
NetHack 3.6.7
11–20 of 100 posts
Re: NetHack 3.6.7
#12If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.
I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.
https://underhound.eu:8080/#lobby
It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack.
Both are a lot of fun and frustration.
Re: NetHack 3.6.7
#13[flagged]
Re: NetHack 3.6.7
#14Re: NetHack 3.6.7
#15Earlier quoted context omitted.
I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.
DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…
Re: NetHack 3.6.7
#16https://nwn.blogs.com/nwn/2015/12/nethack-roguelike-rpg-open...
Updated since 1987!
Re: NetHack 3.6.7
#17Earlier quoted context omitted.
I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.
DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…
Re: NetHack 3.6.7
#18Earlier quoted context omitted.
DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…
why does the url include the port? I haven't seen that before. What does it mean about how the site works?
Re: NetHack 3.6.7
#19If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.
I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.
Re: NetHack 3.6.7
#20> NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each…