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NetHack 3.6.7

nethack.org

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Re: NetHack 3.6.7

#11
post #6

Earlier quoted context omitted.

There are a number of GUI interfaces to NetHack on their wiki [1] [1] https://nethackwiki.com/wiki/Graphical_user_interface

Unfortunately some of these aren't very good in some cases, for eg you can't click on the map in the X11 version under GNOME XWayland and the Qt interface just doesn't start on Debian.

Unfortunately that means for me that we are still a few years away from the year of the Linux desktop. /s

Re: NetHack 3.6.7

#12
post #3

If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

DCSS is great, the web UI works flawlessly.

https://underhound.eu:8080/#lobby

It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack.

Both are a lot of fun and frustration.

Re: NetHack 3.6.7

#14
> NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.

Re: NetHack 3.6.7

#15
post #3

Earlier quoted context omitted.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

The web UI is excellent, but not flawless... for example, Ctrl-Q is the key to quit the game (so you can start over with a new character). But... that's already taken by the browser.

Re: NetHack 3.6.7

#17
post #3

Earlier quoted context omitted.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

why does the url include the port? I haven't seen that before. What does it mean about how the site works?

Re: NetHack 3.6.7

#18

Earlier quoted context omitted.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

why does the url include the port? I haven't seen that before. What does it mean about how the site works?

It means they are running the server on port 8080, which is actually a popular choice if port 80 is already in use or if you don't want to access a "privileged port" in Unix.

Re: NetHack 3.6.7

#19
post #3

If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).

Re: NetHack 3.6.7

#20
post #14

> NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each…

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