Very interesting. I will be digging into this one. The first thing that popped out at me: > We can decompose a given image into the three color channels red, green and blue. Each channel can be represented as a (m × n)‑matrix with values ranging from 0 to 255. We will now compress the matrix A representing one of the channels. I wonder if the author considered converting to YCbCr colorspace first. The luminance compo…
Image Compression with Singular Value Decomposition
11–20 of 47 posts
Re: Image Compression with Singular Value Decomposition
#12Mmh, compression ratio doesnt seem super high. I wonder how the values are stored, perhaps floats? Some thoughts: Maybe using yuv would be better than rgb? Maybe values could be represented as 0..1, and the values itself could be stored as 0.16 fixed point numbers. Use some generic compression on top. Is there a smart way to store the basis vectors? Something about angles somehow (analogue to quaternions)? Also, once…
Consider, instead, compressing small blocks of the image instead of a whole image plane at once. Let's say 8x8.
Over such a small region, pixels are usually very highly correlated. You could model them statistically as an order-1 autoregressive process with a high correlation coefficient (e.g., x[i + 1] = x[i]*rho + noise, with rho >= 0.95 usually, separately in both the horizontal and vertical directions).
Then, computing the eigendecomposition of the 8x8 cross-correlation matrix C_{ij} = rho^|i - j| produces a set of common eigenvectors that you can use for all blocks (recall that the left and right singular vectors U and V of a matrix M are just the eigenvectors of M.M^T and M^T.M, respectively). So now instead of several very large vectors, you only need a single 8x8 matrix of basis vectors (because it's square and orthonormal, the inverse is just the transpose).
But wait. Let's take the limit as rho -> 1. It just so happens that the resulting eigenvectors converge to the Type 2 Discrete Cosine Transform [0]. So, in fact, you don't need to transmit the basis at all.
You can store the output of the transform as fixed point numbers with some arbitrary base (the choice controls the amount of compression: anything too small just gets rounded to zero). Maybe use run-length encoding as your generic compression, because you expect to have a lot of zeroes (visit them in a zig-zag order, to get the big values first and maximize the length of the runs of zeroes), with some Huffman coding of the actual symbols. Add a simple predictor for the (0,0) coefficient of each block (it winds up being the average of the pixel values, so it should be pretty similar from block to block).
Congratulations, you just invented JPEG.
[0] http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1672...
Re: Image Compression with Singular Value Decomposition
#13Very interesting. I will be digging into this one. The first thing that popped out at me: > We can decompose a given image into the three color channels red, green and blue. Each channel can be represented as a (m × n)‑matrix with values ranging from 0 to 255. We will now compress the matrix A representing one of the channels. I wonder if the author considered converting to YCbCr colorspace first. The luminance compo…
SVD also works on complex matrices. I imagine there's value in compressing the subsampled Cb/Cr channels as real/imaginary components in a complex matrix.
Re: Image Compression with Singular Value Decomposition
#14Re: Image Compression with Singular Value Decomposition
#15Very interesting. I will be digging into this one. The first thing that popped out at me: > We can decompose a given image into the three color channels red, green and blue. Each channel can be represented as a (m × n)‑matrix with values ranging from 0 to 255. We will now compress the matrix A representing one of the channels. I wonder if the author considered converting to YCbCr colorspace first. The luminance compo…
The representation by SVD would work almost identically. SVD is one of those absolutely magical, amazing algorithms that power a ton of things we do every day.
Re: Image Compression with Singular Value Decomposition
#16Earlier quoted context omitted.
The representation by SVD would work almost identically. SVD is one of those absolutely magical, amazing algorithms that power a ton of things we do every day.
Especially if YCbCr is a linear transform of the RGB. (I'm not sure if it is, but it's likely to be close). If it is, it's essentially just making eigenvectors from a matrix with a different set of bases.
It is for every implementation I've seen. I have it defined both ways as 4x4 matrices in my code (3x3 is not in System.Numerics).
Re: Image Compression with Singular Value Decomposition
#17Funny enough, I did this same project (minus the fancy web interface) for a numerical linear algebra course in college—except I had to do it in Matlab. It's worse than just about any "real" image compression algorithm, but it works! (Plus you get lossless compression if your image is low-rank.)
Re: Image Compression with Singular Value Decomposition
#18Funny enough, I did this same project (minus the fancy web interface) for a numerical linear algebra course in college—except I had to do it in Matlab. It's worse than just about any "real" image compression algorithm, but it works! (Plus you get lossless compression if your image is low-rank.)
Re: Image Compression with Singular Value Decomposition
#19Earlier quoted context omitted.
I’m guessing there’s just a lot left on the table— > Maybe values could be represented as 0..1, and the values itself could be stored as 0.16 fixed point numbers. Use some generic compression on top. Codecs like JPEG use a variable amount of quantization. You quantize by scaling the 0..1 float by some scalar, putting it in the range 0..k, and then truncating it to an integer, and encoding the integer. The integer val…
> Codecs like JPEG use a variable amount of quantization The reason quantization works so well in JPEG is because of the DCT step and its energy compaction properties. This gets most of the coefficients near zero. I think without this transform you would be introducing a lot more noise in the final result. At some point, we are going to end up re-implementing a thing approximating jpeg here. Colorspace convert, subsa…
Half the image codecs out there look like JPEG if you squint hard enough. That’s ok, “reimplementing a thing approximating” another codec is how a lot of marginal improvements have been made in the past, and if you add up enough marginal improvements, you end up with a competitive new codec in its own right.
The DCT isn’t magic, it just happens to work really well and requires little computational power. There’s a lot of possibilities for replacing the DCT with something else, especially now that we have more computational power to throw around.