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How to draw ideas

ralphammer.com

11–20 of 29 posts

Re: How to draw ideas

#11
post #6
post #5

Any recommendations for learning to draw at the level depicted in this article?

Learn to see what you're looking at. An hour or so of practice from life every day for a year is a good start.

An hour a day is a massive commitment for most people with lives (work, family etc.) You can get very meaningful progress in drawing with much less. Don’t be discouraged from starting.

Re: How to draw ideas

#12
post #5

Any recommendations for learning to draw at the level depicted in this article?

Step 1: be great at drawing

Step 2: DTROTFO! [1]

Seriously though, these seem like good steps for getting started. Just start scribbling to get your hand warmed up, then redraw and refine and keep practicing.

[1] https://www.reddit.com/r/funny/comments/eccj2/how_to_draw_an...

Re: How to draw ideas

#15
post #13

Original substack article here: https://ralphammer.substack.com/p/how-to-draw-ideas with a bunch of other good ones too - like The Creative Switch

The Creative Switch is explores similar ideas to John Cleese's theory of creativity: https://www.youtube.com/watch?v=Pb5oIIPO62g

Re: How to draw ideas

#16
post #14

Hm, this workflow is similar to the one I was taught in a writing class. Does anyone write programs using the same workflow?

I do, at times, somewhat.

I think software is often seen as a "rapid development" process, esp. when compared to hardware development. But somewhat ironically, I find actually writing software to be pretty slow compared to just doodling out ideas on paper, so I tend to do a lot of that first, especially when treading new territory.

On occasion, in a REPL-style environment, I can get some amount of that same freedom of exploration and experimentation at a keyboard, but it's still hard to come close to pencil and paper, for me.

Sometimes I wonder what it would be to have the mind of someone like Tesla, who could reportedly design complex objects in his head, down to the details. The freedom of experimentation in one's own mind is even better than pencil-and-paper, but I have trouble holding on to the details in that mode.

Re: How to draw ideas

#17
post #11
post #6

Earlier quoted context omitted.

Learn to see what you're looking at. An hour or so of practice from life every day for a year is a good start.

An hour a day is a massive commitment for most people with lives (work, family etc.) You can get very meaningful progress in drawing with much less. Don’t be discouraged from starting.

even doing < 5 min a day of learning a new language sees results in a year. drawing probably has a higher startup cost to get into things but i'd expect 10min to be sufficient.

Re: How to draw ideas

#18
post #5

Any recommendations for learning to draw at the level depicted in this article?

As far as I know, the main thing is to do a lot of it, and with purpose.

Depending on your personality, this may be a big ask — if you get discouraged or distracted easily, for instance.

On the other hand, it's a very accessible skill: pen and paper are easy to come by.

Personally, I've always felt rewarded by doing it. It soothes something in me, so I haven't had the struggle with self-motivation that some report.

I think that's a key to getting good at many things, really: find some emotional satisfaction from what you're doing, and the motivation will follow. As opposed to simply saying "I want to be good at X" and mechanically pushing yourself to do it. If you don't have some baseline love for the activity, you may learn to dread it, by that approach.

Re: How to draw ideas

#20
i had a conversation yesterday with accomplished engineers from vmware and openai.

pen, paper, and whiteboards have been invaluable tools for them, but they were surprised to find that out in hindsight.

we discussed about the counter-intuitive short-comings of digital tools: a lack of contraints constraints creativity. digital whiteboards like figma have infinite canvases; most to-do list apps have infinite lists. but, a sticky note has so much space before you run out of it, so you intuitively think... maybe i should not keep adding tasks to this thing.

there is also the aspect of object permanence and the link between memory and multi-modal sensory stimuli. in other words, if you can feel the thing, you can remember the thing better.

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