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HoloKit relaunched, $129 AR Headset accessory for iPhone

holokit.io

11–20 of 238 posts

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#12
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way.

This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#13
This is doing all the right things and I think I'll get one, though I think their product videos are doing a disservice showing people playing in crowded areas. Show people playing in parks surrounded by people bored on picnic blankets. If it's in a crowded area, show assisted navigation.

We'll know they're onto something if people are messing with these in Dolores Park when the weather turns nice in April.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#14
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

I can see the killer app being something practical, like being able to look at a recipe and watch a video for food prep while I’m doing food prep. Or being able to look at an engine bay and diagnose am issue and see parts identified as I look and point at them.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#15
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

If Pokemon GO had this during its hay-day the dork factor would have been socially acceptable.

The number of people from young kids to grandmas running around in groups was _insanely_ cool to see. I'm sad there simply wasn't enough content to keep it up the drive. I wanted to do missions/dungeon crawls/talk to NPCs etc.

This would have made the go experience 100x more fun... can you imagine a Charizard standing on top of my local mall?! omg. All of us using our captures to take over an objective.

We're nearly there.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#16
post #12
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.

Looking at your phone is a thing that everyone does, including the coolest people you know. Just looking at your phone is socially acceptable.

Waving a stick around and shouting fireball while wearing a goofy headset is, at present, still unacceptable.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#17
post #12
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.

An AR set that comes in pairs could be neat. Plus they could come ready out-of-the-box to interact with each other.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#18
post #2

HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched as a more premium $150 iPhone accessory. Unfortunately no SDK available anymore (for now at least). Looks interesting. Has anyone here tried it?

How could there be no SDK? Do they expect people to pay $150 for the handful of apps they’ve written?

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#19
Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit.

They have to pivot this soon enough to a cheap at-home AR thingy.

VR headsets are getting smaller at least:

https://en.shiftall.net/products/meganex

I would suspect Apple will never release something that isn’t as small as that.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#20
post #6

Does this have an embedded microphone for audio input? I quickly skimmed the tech specs and it looks like the answer is "no" (presumably if you want that, the intention is that you use AirPods/some other Bluetooth input device).

I wouldn't be surprised if it just fell back to the iPhone itself when you didn't have AirPods. It'd be a pretty crap audio experience (both input and output) in comparison though.
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