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Particle Lenia: Self Organising Particles

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Re: Particle Lenia: Self Organising Particles

#11
post #2

Idiot here. I think this field of study has wild potential. How do you get one of these to learn a function. And further: learn to combine functions from individuals to accomplish a task?

Actually the potential seems nicely under control, it isn’t wild at all.

(Ok I’ll see myself out).

Re: Particle Lenia: Self Organising Particles

#12
I'm most interested in assessing these systems for their ability to learn us something about abiogenesis (the origin of life).Can you set up a system like this in a suitable environment where the interaction with the environment somehow has the potential to accumulate complexity (or ordered structure) without any further 'engineering' intervention?

Re: Particle Lenia: Self Organising Particles

#14

I wonder if such artificial life forms could be hooked up to a machine learning algorithm somehow, so that they learn from their experience in the environment. I imagine the organisms would need some kind of "senses" like touch and vision; maybe a concept of food, light, enemy/friend.. Oh, there's a link at the bottom of the paper to a project called Sensorimotor Lenia, which goes in that direction. > These patterns…

I think (but might be wrong) that the intent is to be lower level.

The prime motivation for such particles is probably to achieve the highest stable energetic structure.

Senses are a higher abstraction levels of more complex structures.

Re: Particle Lenia: Self Organising Particles

#15
A completely artificial computer simulation exhibiting properties of life is meaningless. Of course if you call SimulateLife() it will appear to simulate life. But if the things you’re building the supposed life from are made up and you can’t do it in nature then you’re basically just making a video game.

Re: Particle Lenia: Self Organising Particles

#16

A completely artificial computer simulation exhibiting properties of life is meaningless. Of course if you call SimulateLife() it will appear to simulate life. But if the things you’re building the supposed life from are made up and you can’t do it in nature then you’re basically just making a video game.

> A completely artificial computer simulation exhibiting properties of life is meaningless.

> if the things you’re building the supposed life from are made up and you can’t do it in nature then you’re basically just making a video game.

It would be pretty cool to have video games with realistic artificial lifeforms...

Re: Particle Lenia: Self Organising Particles

#17

I wonder if such artificial life forms could be hooked up to a machine learning algorithm somehow, so that they learn from their experience in the environment. I imagine the organisms would need some kind of "senses" like touch and vision; maybe a concept of food, light, enemy/friend.. Oh, there's a link at the bottom of the paper to a project called Sensorimotor Lenia, which goes in that direction. > These patterns…

Adding an external AI would be cheating. The goal is (or should be) to make the AI emergent from the simulation-model itself.

Re: Particle Lenia: Self Organising Particles

#19
post #2

Idiot here. I think this field of study has wild potential. How do you get one of these to learn a function. And further: learn to combine functions from individuals to accomplish a task?

> Idiot here. I think this field of study has wild potential.

Stephen Wolfram (author of Cellular Automata: ...) would agree.

Re: Particle Lenia: Self Organising Particles

#20
post #8
post #2

Idiot here. I think this field of study has wild potential. How do you get one of these to learn a function. And further: learn to combine functions from individuals to accomplish a task?

you've heard of game of life, right? They've already created computers in that even simpler cellular automata world. They've even recreated the game of life within game of life...

One problem with the game of life is that it is further away from physics, e.g. you can have gliders getting/losing momentum out of nothing, and having limited number of angles in which they can move. From what I see in the video, this is not an issue here.
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