Earlier quoted context omitted.
Keep clicking in the box until it goes away.
[Edit] Ok... weird GUI behavior, thanks for the help. I had no expectation that the above menus had anything to do with the open window. Especially when if you click on them, they don't open. --- Steps to reproduce: Open HyperCard 2.0 [1] https://archive.org/details/hypercard_hypercard-20-macintalk Boots into Macintosh, awesome! Open "Hypercard Sys 7" diskette from upper right corner Open up Hypercard 2.4 folder Open…
Hypercard on the Archive (2017)
11–20 of 25 posts
Re: Hypercard on the Archive (2017)
#12Earlier quoted context omitted.
[Edit] Ok... weird GUI behavior, thanks for the help. I had no expectation that the above menus had anything to do with the open window. Especially when if you click on them, they don't open. --- Steps to reproduce: Open HyperCard 2.0 [1] https://archive.org/details/hypercard_hypercard-20-macintalk Boots into Macintosh, awesome! Open "Hypercard Sys 7" diskette from upper right corner Open up Hypercard 2.4 folder Open…
file > quit hypercard
[Edit] It's since made sense... but single-clicking on the menu at the top of the screen briefly shows something, but it doesn't stay open, so I didn't think it was associated with the dialog.
It's a horrible UI in terms of discoverability.
Re: Hypercard on the Archive (2017)
#13Earlier quoted context omitted.
Keep clicking in the box until it goes away.
[Edit] Ok... weird GUI behavior, thanks for the help. I had no expectation that the above menus had anything to do with the open window. Especially when if you click on them, they don't open. --- Steps to reproduce: Open HyperCard 2.0 [1] https://archive.org/details/hypercard_hypercard-20-macintalk Boots into Macintosh, awesome! Open "Hypercard Sys 7" diskette from upper right corner Open up Hypercard 2.4 folder Open…
What is happening here? Double clicking on "About HyperCard" opens a document in HyperCard. What you were calling a dialog box is actually a window containing the document. The "close box" in the top right hand corner is actually a resize button. It doesn't appear to resize anything since the Macintosh tries to make the size of the window fit the size of the window contents. Since the contents already fit, it did not have anything to do. For whatever reason, they decided not to include a close button. A close button would have been a single square in the top left hand corner. I don't know why they omitted the close button, but I am guessing it is because of another peculiar behaviour of the Macintosh: closing a window does not quit an application or even return to the desktop. Normal behaviour simply left the application menu on the top of the screen, with an apparently empty desktop. (For those who have used old Macs, I'm referring to the era before Multi-Finder.) This would have been confusing in school environments, particularly with really old versions of the operating system.
If you think those behaviours are mind-boggling, I would suggest trying out RISC OS. GUIs of that era behaved differently from each other since standard behaviours had not been established yet.
EDIT: trying to make the description more clear for someone who has not used Macs prior to System 7.
Re: Hypercard on the Archive (2017)
#14Earlier quoted context omitted.
file > quit hypercard
There's no menu on the window. It's a dialog box with no way to close it. [Edit] It's since made sense... but single-clicking on the menu at the top of the screen briefly shows something, but it doesn't stay open, so I didn't think it was associated with the dialog. It's a horrible UI in terms of discoverability.
Re: Hypercard on the Archive (2017)
#15Re: Hypercard on the Archive (2017)
#16Re: Hypercard on the Archive (2017)
#17Earlier quoted context omitted.
file > quit hypercard
There's no menu on the window. It's a dialog box with no way to close it. [Edit] It's since made sense... but single-clicking on the menu at the top of the screen briefly shows something, but it doesn't stay open, so I didn't think it was associated with the dialog. It's a horrible UI in terms of discoverability.
I am not sure why they didn’t do what Windows later did, and allow users to open the menu with a click, and select an item with a second click, but it might be as simple as that the thought hadn’t crossed their mind.
Re: Hypercard on the Archive (2017)
#18Earlier quoted context omitted.
file > quit hypercard
There's no menu on the window. It's a dialog box with no way to close it. [Edit] It's since made sense... but single-clicking on the menu at the top of the screen briefly shows something, but it doesn't stay open, so I didn't think it was associated with the dialog. It's a horrible UI in terms of discoverability.
Re: Hypercard on the Archive (2017)
#19They no longer have a free version, but to me it is well worth the approx $100/year.
Re: Hypercard on the Archive (2017)
#20Earlier quoted context omitted.
IIRC, the Myst game creator was largely inspired by HyperCard.
More than that, the first Myst game is literally a hypercard stack. They didn't make their own engine until the sequel, Riven, and the "Myst Masterpiece" remake.