This project looks really cool. Maybe someone reading this can answer this question. I've been wondering what the in-browser options are for easy to use low poly modeling? Are there any application you'd recommend?
Blockbench – A low-poly 3D model editor
11–20 of 52 posts
Re: Blockbench – A low-poly 3D model editor
#12How does something like this compare to doing low poly work within Blender? I imagine this is easier but I’m not an artist
Re: Blockbench – A low-poly 3D model editor
#13It gives a much better quick impression of what this tool is like.
Re: Blockbench – A low-poly 3D model editor
#14How does something like this compare to doing low poly work within Blender? I imagine this is easier but I’m not an artist
I've only played around with it for a few minutes, but if I wanted to quickly produce a bunch of low poly assets in this style I'd be tempted to go with this and then import them into Blender. This is because it is set up for the low poly workflow out of the box, whereas you'd have to do a bit of faffing around with shaders etc. to get good looking results in Blender. And I say that as someone who has been using Blen…
If Blockbench does the handful of things we need, we'll use it instead to agnosticize platform dependency for customers, who increasingly don't have access to Windows.
Re: Blockbench – A low-poly 3D model editor
#15Re: Blockbench – A low-poly 3D model editor
#16Web-app? No, thanks. I'll stick to ms3d ))
Re: Blockbench – A low-poly 3D model editor
#17Web-app? No, thanks. I'll stick to ms3d ))
Re: Blockbench – A low-poly 3D model editor
#18Excellent job.
Re: Blockbench – A low-poly 3D model editor
#19This project looks really cool. Maybe someone reading this can answer this question. I've been wondering what the in-browser options are for easy to use low poly modeling? Are there any application you'd recommend?
There's even session sharing! File > Edit Sharing...
Re: Blockbench – A low-poly 3D model editor
#20How does something like this compare to doing low poly work within Blender? I imagine this is easier but I’m not an artist
I've only played around with it for a few minutes, but if I wanted to quickly produce a bunch of low poly assets in this style I'd be tempted to go with this and then import them into Blender. This is because it is set up for the low poly workflow out of the box, whereas you'd have to do a bit of faffing around with shaders etc. to get good looking results in Blender. And I say that as someone who has been using Blen…