Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
How much does Rust's bounds checking cost?
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Re: How much does Rust's bounds checking cost?
#12Very interesting. One thing that I'm curious about is adding the bounds-check assertion to `get_unchecked` and seeing if that has a significant effect.
One issue on that front is a question of reliability / consistency: on a small benchmark chances are the compiler will always trigger to its full potential because there’s relatively little code, codegen could be dodgier in a context where code is more complicated or larger.
Then again the impact of the bounds check would also likely be lower on the non-trivial code (on the other hand there are also threshold effects, like branch predictor slots, icache sizes, …).
Re: How much does Rust's bounds checking cost?
#13Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
Re: How much does Rust's bounds checking cost?
#14Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
Re: How much does Rust's bounds checking cost?
#15Re: How much does Rust's bounds checking cost?
#16A consistent 5 ms difference in micro-benchmarks is definitely not "measurement noise". Noise averages out way before accumulating to 5ms. There must be a reason and it mostly likely relates to the change. So you can confidently say that removing bounds checking (at least with how you did it) is a regression. ... that being said, I'd argue that the most beneficial memory-safety feature of Rust is about temporal thing…
Re: How much does Rust's bounds checking cost?
#17Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
But, occasionally, you have some loop that can't be done with an iterator, AND its part of a tight loop where removing a single conditional jump matters to you. When that matters it is a real easy thing to use an unsafe block to index into the array without the check. The good news is then at least in your 1 million line program, the unsafe parts are only a few lines that you are responsible for being sure are correct.
Re: How much does Rust's bounds checking cost?
#18Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
Secondly, even assuming you want runtime bounds checking everywhere, then this is still a useful analysis because if you learn that bounds-checking has no relevant overhead - great! No need to look at that if you need to optimize. But if you learn that it _does_ have an overhead, then you have the knowledge to guide your next choices - is it enough to be worth spending any attention on? If you want the safety, perhaps there's specific code paths you can restructure to make it easier for the compiler to elide the checks, or the branch predictor to make em smaller? Perhaps you can do fewer indexing operations altogether? Or perhaps there's some very specific small hot-path you feel you can make an exception for; use bounds-checking 99% of the time, but not in that spot? All of these avenues are only worth even exploring if there's anything to gain here in the first place.
And then there's the simple fact that having a good intuition for where machines spend their time makes it easier to write performant code right off the bat, and it makes it easier to guess where to look first when you're trying to eek out better perf.
Even if you like or even need a technique like bounds checking, knowing the typical overheads can be useful.
Re: How much does Rust's bounds checking cost?
#19Can someone smarter than me enlighten me when you would consider disabling bounds checking for performance? In ways the compiler is not already doing so? The article starts with a bug that would have been prevented by bounds checking. It's like talking about how much faster a car would go if it didn't have to carry the extra weight of brakes.
Bound checks prevent some optimizations, since they're a branch with a significant side effect that the compiler must preserve.
Re: How much does Rust's bounds checking cost?
#20IIRC it was in the List.Add method, a very commonly used function in the C# core libs. First one programmer refactored it to very slightly reduce how many instructions were output when compiled. Then a second programmer working on the jit compiler optimizations which also affected this Add method making it a little smaller as well.
Alone, each change was hard to even measure, but seemed like they should be a net win at least in theory. Combined, the two changes made the Add method small enough to be an in-lining candidate! Which meant in real programs sometimes very measurable performance improvements result.
As others in this post have noted, a removed bounds check might also unblock vectorization optimizations in a few cases. One might be able to construct a test case where removing the check speeds thing up by a factor of 16!