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I plan to leave tech to pursue art

liamhz.com

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Re: I plan to leave tech to pursue art

#12

Some thoughts: - Reminds me of a GitHub commentor saying they left tech to build furniture out of wood ("I no longer build software" [0]). - AI art might eat your lunch, especially in the concept art world. The main guy on Twitter who put out the thread about Stable Diffusion was a concept artist [1], and I think concept artists, graphic designers and generally non-fine-art artists will be hit the hardest. - The part…

> AI art might eat your lunch

Show me an artist who will regret their lunch being eaten, and I’ll show you an artist who worked and/or slept through breakfast and dinner.

Re: I plan to leave tech to pursue art

#13
post #10

Some thoughts: - Reminds me of a GitHub commentor saying they left tech to build furniture out of wood ("I no longer build software" [0]). - AI art might eat your lunch, especially in the concept art world. The main guy on Twitter who put out the thread about Stable Diffusion was a concept artist [1], and I think concept artists, graphic designers and generally non-fine-art artists will be hit the hardest. - The part…

AI won't eat lunch, but it may crowd the space with more people getting paid less. A marketing person can't sit in front of Stable Diffusion and work it towards the campaign they want. They still need an art department that can iterate and make it match the campaign. The artist may very well be sitting in front of some iteration of stable diffusion/imagen/dalle but they still need to discern between AI generated outp…

Why do you think an 'art department' is still needed? The only reason why in-house art departments are needed, is because previously its hard to communicate 'exactly what you want' to an artist, hence in-housing to reduce communication friction.

In the future, the marketing guy, can just create a draft/visual guide through AI, and send it to some outsourced artist to refine. The outsourced artist can be from any country, because again, language for precise communication is less important.

Competition is going to be brutal, especially for more traditional corporate art (The standard corporate memphis style can already be perfectly executed by SD+dreambooth, because its so easy to draw)

Much better to be in the comics/animation/movie business, where demand will boom in response to drastically improved quality.

Re: I plan to leave tech to pursue art

#15
to echo other replies here, OP might be idealizing the artistic field. why not do both, until you can only do one?

that's my own plan.

by the way, concept art is one of the hardest, if not the hardest field in art. these people crank out designs upon designs. and if Feng Zhu didn't make an entire YouTube channel showing what they do, i would have never known they existed.

edit: well, other pages on his website suggest that OP already did what he said. good luck, pal!

Re: I plan to leave tech to pursue art

#16
> In the near future I want to become a concept artist in the games industry

Worst industry ever by all the accounts I've heard. Part of the compensation package is that you are working in the gaming industry. Long hours, lousy pay, ill treatment. Go for the art mate but pursue a different industry.

Re: I plan to leave tech to pursue art

#17

Funny, I left art for tech. Making art is intrinsically rewarding but doing it for money can be absolute hell. Best of luck to op.

I was an artist. A fairly decent one (I don't really have a gallery of my stuff up, anymore, but here's a couple[0-1]). That was a while ago (a long while ago. Over 35 years). I figured out that even a top-shelf artist (and I don't think that was my destiny) wouldn't make as much as mediocre programmer. Nowadays, I have sort of "run off to join the circus." I write software for free. [0] https://littlegreenviper.com/…

Now a programmer that can do art? That may come in useful!

Re: I plan to leave tech to pursue art

#18

Funny, I left art for tech. Making art is intrinsically rewarding but doing it for money can be absolute hell. Best of luck to op.

I was an artist. A fairly decent one (I don't really have a gallery of my stuff up, anymore, but here's a couple[0-1]). That was a while ago (a long while ago. Over 35 years). I figured out that even a top-shelf artist (and I don't think that was my destiny) wouldn't make as much as mediocre programmer. Nowadays, I have sort of "run off to join the circus." I write software for free. [0] https://littlegreenviper.com/…

Pretty dope drawings.

Re: I plan to leave tech to pursue art

#19

> In the near future I want to become a concept artist in the games industry Worst industry ever by all the accounts I've heard. Part of the compensation package is that you are working in the gaming industry. Long hours, lousy pay, ill treatment. Go for the art mate but pursue a different industry.

Its also literally the worst type of artist to be. Concept art is the most vulnerable type of art to AI. AI already does concept art way better than humans, 1 concept artist can now do the job of 10. Because AI is good at variation and creativity, bad at detail/coherence, concept art favors the former, needs less of the latter.

Why doesn't OP MAKE games instead of being a mere artist? If you can program, and have a passion for art, you can just make indie games, think of the undertale legend.

Re: I plan to leave tech to pursue art

#20

> In the near future I want to become a concept artist in the games industry Worst industry ever by all the accounts I've heard. Part of the compensation package is that you are working in the gaming industry. Long hours, lousy pay, ill treatment. Go for the art mate but pursue a different industry.

Yup. And it's common for a large studio to do mass layoffs after every release. The entire industry is a front for exploitation of those who get into it because they are passionate about gaming. Go work literally anywhere else, and enjoy video games in your free time.
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