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Nvidia PhysX 5.0

github.com

11–20 of 113 posts

Re: Nvidia PhysX 5.0

#13
post #4
post #2

I'm happy to see this! Hopefully Nvidia starts open sourcing a lot more stuff.

PhysX has been source available since 2015 (3 clause BSD since 2018) , so I wouldn’t take this as an indicator in that regard.

right. what do you think about nvidia's recently released gpu drivers ?

Re: Nvidia PhysX 5.0

#14
post #9

I always deselect this when I install the nVidia driver in Windows. I play none of the few games that are supposedly enhanced by it.

I can only think of Planetside 2 from back a ways, but they removed it for the PS4 release. Cool tech, though, I enjoyed it.

Re: Nvidia PhysX 5.0

#15

For the younger crowd, back in the day before Nvidia bought Ageia, you'd have to buy dedicated PhysX accelerator cards and stick them in your PC in order to use this tech in the few available games that supported it. Wild stuff. After that, PhysX API was accelerated via CUDA and the dedicated PhysX ASICs were discontinued. https://www.techpowerup.com/review/bfg-ageia-physx-card/

Dont forget to mention it was pure scam, PhysX PCI "accelerator" actually ran those supported games slower, sometimes Two times slower, than software.

https://www.anandtech.com/show/2001/4

Re: Nvidia PhysX 5.0

#16
post #9

I always deselect this when I install the nVidia driver in Windows. I play none of the few games that are supposedly enhanced by it.

You probably do, as unreal engine and unity both use physx. Just not the old system level libraries that are used for old games.

Re: Nvidia PhysX 5.0

#17
post #13
post #4

Earlier quoted context omitted.

PhysX has been source available since 2015 (3 clause BSD since 2018) , so I wouldn’t take this as an indicator in that regard.

right. what do you think about nvidia's recently released gpu drivers ?

I think it’s good , but doesn’t change too much unless you’re a kernel implementer.

They’ve been busy moving the vast amount of the bits into the GPU firmware (not uncommon, this is how Apple and some others do it too).

I think the FOSS crowd made a bigger deal of it than it was because it appealed to their sensibilities.

The best new OSS-ish stuff from NVidia is their research, and things backing that research. They’ve released a lot of their nerf tech in the wild and Warp (a differential Python to CUDA transpiler) which are very cool.

Re: Nvidia PhysX 5.0

#20
post #13
post #4

Earlier quoted context omitted.

PhysX has been source available since 2015 (3 clause BSD since 2018) , so I wouldn’t take this as an indicator in that regard.

right. what do you think about nvidia's recently released gpu drivers ?

Not the person you're replying to, but those drivers are essentially just the communication bridge between the kernel and the "real" driver, which is mostly in the closed-source firmware blob. They're also woefully incomplete.
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