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IPv4 Turf War

ipv4.games

11–20 of 51 posts

Re: IPv4 Turf War

#11
post #5

Hey I made this!! Happy to see it getting attention. Feel free to ask me anything!

Why are you doing a separate request for every /8? I feel like this would be the first thing that would kill the site, if it weren't for the fact you're on HTTP, the browser is talking HTTP/1.1, so it only does 6 concurrent requests per domain.

If you want to monitor how well the server holds up to the hug of death, check out its http://ipv4.games/statusz page. For example, you could poll that and calculate (or chart) how many messages per second it's handling.

Re: IPv4 Turf War

#13

So some of them are public cloud, e.g. 3/8. And you can ran serverless there. Other option is to use some open proxy servers. What other options do people have?

Looks like you can direct link to claim

http://ipv4.games/claim?name=whatever

I expect you could do an img tag or iframe, buy cheap ad traffic, and win. Tor is an option but last time I looked the exit node count is in the thousands. You could probably use any feed submitter or preview functions (Google docs insert URL, Facebook insert URL, etc).

Re: IPv4 Turf War

#15
I have been wasting so much time claiming up to 11 networks over the past week. All for you lot to steal all but 2 of them from me in as many hours. Give me a break. :)
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