Absolutely amazing. I wonder, do games like GTA simulate those sounds as well, or is it pre-baked somehow?
Engine Simulator: produce realistic sounds from various engine parameters
11–20 of 31 posts
Re: Engine Simulator: produce realistic sounds from various engine parameters
#12This is great, I'm watching the video on YouTube now... Are exhausts/mufflers modelled? For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?
If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated
Re: Engine Simulator: produce realistic sounds from various engine parameters
#13Re: Engine Simulator: produce realistic sounds from various engine parameters
#14Re: Engine Simulator: produce realistic sounds from various engine parameters
#15Re: Engine Simulator: produce realistic sounds from various engine parameters
#16This is great, I'm watching the video on YouTube now... Are exhausts/mufflers modelled? For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?
If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated
Re: Engine Simulator: produce realistic sounds from various engine parameters
#17Earlier quoted context omitted.
If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated
A second simulator for exhaust systems would be appealing. Perhaps he will figure it out himself, or re-open source the existing simulation once he figures out how to get the credit/compensation he deserves.
Re: Engine Simulator: produce realistic sounds from various engine parameters
#18Absolutely amazing. I wonder, do games like GTA simulate those sounds as well, or is it pre-baked somehow?
Live for speed IIRC did have a fully synthesized engine sound but most games now have samples and some clever interpolation / synthesis as mentioned by others.
Re: Engine Simulator: produce realistic sounds from various engine parameters
#19Absolutely amazing. I wonder, do games like GTA simulate those sounds as well, or is it pre-baked somehow?
In games you get a better result for the cycles by cheating rather than doing a physical simulation. Live for speed IIRC did have a fully synthesized engine sound but most games now have samples and some clever interpolation / synthesis as mentioned by others.
Re: Engine Simulator: produce realistic sounds from various engine parameters
#20Earlier quoted context omitted.
If I recall correctly he modeled the acoustics of the exhaust using equalizers and filters, so not really simulated
Could use convolution with recorded impulse response (IR) files to achieve realistic results for different exhausts.