semi related but anybody know how i fix the powershell latency on windows? it's literally unusable as a shell besides running scripts.
Terminal Latency (2017)
11–20 of 43 posts
Re: Terminal Latency (2017)
#12~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the previous frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) I'm not very familiar with graphics pipelines, but some stuff here seems w…
“I can send an IP packet to Europe faster than I can send a pixel to the screen. How f’d up is that?”
https://mobile.twitter.com/id_aa_carmack/status/193480622533...
Re: Terminal Latency (2017)
#13semi related but anybody know how i fix the powershell latency on windows? it's literally unusable as a shell besides running scripts.
Are you using old PowerShell or the newer Open Source PowerShell 6/7? Try also running it from Terminal, the official modern terminal app from the store. It's much faster than bare cmd or PowerShell, IIRC it's because of conhost.
Re: Terminal Latency (2017)
#14I learned vi over dial up in the early 90s. One's fingers would often be very far ahead of the screen.
I upgraded to a 9600 baud modem in 1992, I think. That was finally when things felt "fast."
Re: Terminal Latency (2017)
#15Curiously not listed: xterm, which has close to the lowest latency of any open source TE. But who uses that anymore?
Re: Terminal Latency (2017)
#16~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the previous frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) I'm not very familiar with graphics pipelines, but some stuff here seems w…
I will say though, whatever the numbers are, after running on a 144hz monitor with adaptive sync, 60 FPS feels painfully jerky for gaming.
Re: Terminal Latency (2017)
#17~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the previous frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) I'm not very familiar with graphics pipelines, but some stuff here seems w…
Re: Terminal Latency (2017)
#18Curiously not listed: xterm, which has close to the lowest latency of any open source TE. But who uses that anymore?
Re: Terminal Latency (2017)
#19Intro: https://james.darpinian.com/blog/latency
Techniques to improve latency in your applications: https://james.darpinian.com/blog/latency-techniques
Platform-specific considerations: https://james.darpinian.com/blog/latency-platform-considerat...
Re: Terminal Latency (2017)
#20I learned vi over dial up in the early 90s. One's fingers would often be very far ahead of the screen.
Those terminals were a huge upgrade over the 300-1200 baud modem connections in the 80s...