https://news.ycombinator.com/item?id=28678041
https://news.ycombinator.com/item?id=29978036Ask HN: Anyone tried development using an Oculus?
11–20 of 87 posts
Re: Ask HN: Anyone tried development using an Oculus?
#12Perhaps a related or unrelated question. What is the easiest Oculus development environment. I want a very simple "hello world" thing. I'm an experienced web/backend developer. I just want 4 avatars in a room who can see each other and talk to each other. I don't care if the avatars are spheres or boxes, just that they can sell "Hello World". My current best guess is Unity, but perhaps there is something simpler to s…
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[0]: https://lovr.org/
Re: Ask HN: Anyone tried development using an Oculus?
#13Re: Ask HN: Anyone tried development using an Oculus?
#14Perhaps a related or unrelated question. What is the easiest Oculus development environment. I want a very simple "hello world" thing. I'm an experienced web/backend developer. I just want 4 avatars in a room who can see each other and talk to each other. I don't care if the avatars are spheres or boxes, just that they can sell "Hello World". My current best guess is Unity, but perhaps there is something simpler to s…
Re: Ask HN: Anyone tried development using an Oculus?
#15Re: Ask HN: Anyone tried development using an Oculus?
#16However, even with my glasses on, the resolution is about 1/4 of what’s needed to perfectly render text. It’s also too heavy, and too hot for more than an hour.
But I’m interested in your experience.
Re: Ask HN: Anyone tried development using an Oculus?
#17No, because the devices are awful at rendering text.
Re: Ask HN: Anyone tried development using an Oculus?
#18As you say they are still a bit heavy, it's tolerable for an hour of gaming but not work. Now that VR is mainstream I'm sure this will gradually improve, it would be nice to have something almost as light as a pair of glasses or maybe more realistically headphone weight, that would also make it feel a lot more convenient to take on and off without all the head strap paraphernalia. Might be worth revisiting the idea in a decade.
Re: Ask HN: Anyone tried development using an Oculus?
#19Re: Ask HN: Anyone tried development using an Oculus?
#20Perhaps a related or unrelated question. What is the easiest Oculus development environment. I want a very simple "hello world" thing. I'm an experienced web/backend developer. I just want 4 avatars in a room who can see each other and talk to each other. I don't care if the avatars are spheres or boxes, just that they can sell "Hello World". My current best guess is Unity, but perhaps there is something simpler to s…
The default Oculus browser supports WebXR, so if you want a more webby tech stack you can start building using stuff like A-Frame or Mozilla Hubs. Though, be aware that whatever you can run in web-based VR is still pretty much second-class citizen status, with heavy performance/usability restrictions.